public static void AddPlayer(string id, PersonalizationSystem.PlayerInfo info, Vector3 pos)
        {
            var g      = GameObject.Instantiate(Setting.playerPrefab, pos, Quaternion.identity, playerRoot);
            var avater = g.GetComponent <PlayerAvater>();

            avater.info           = info;
            avater.targetPosition = pos;
            avater.ActivateId(id);
            playersDatabase.Add(avater.netId, avater);
        }
 public static void AddPlayer(string id, PersonalizationSystem.PlayerInfo info) => AddPlayer(id, info, NewPlayerPos());