public GameMap(GameStruct.MapInfo mapinfo) { mListRegionInfo = null; info = mapinfo; mDicObject = new Dictionary <uint, BaseObject>(); mListDeleteObj = new List <BaseObject>(); mListAddObj = new List <BaseObject>(); last_null_tick = System.Environment.TickCount; }
public GameMap(GameStruct.MapInfo mapinfo) { mListRegionInfo = null; info = mapinfo; mDicObject = new Dictionary<uint, BaseObject>(); mListDeleteObj = new List<BaseObject>(); mListAddObj = new List<BaseObject>(); last_null_tick = System.Environment.TickCount; }