public void AfterTest()
 {
     _rigidbody       = null;
     _heldItem        = null;
     _interactionZone = null;
     _holdable        = null;
 }
        public void BeforeTest()
        {
            _holdable                 = new GameObject().AddComponent <TestHoldableItemComponent>();
            _interactionZone          = new GameObject();
            _holdable.InteractionZone = _interactionZone;
            _heldItem                 = new GameObject().AddComponent <MockHeldItemComponent>();

            _heldItem.GetHeldItemSocketResult = _interactionZone.transform;

            _rigidbody = _holdable.gameObject.AddComponent <Rigidbody>();
        }