public Monster() : base() { m_MonsterAttr = new MonsterAttribute(); m_MonsterConfig = null; m_MonsterId = 0; CreatureType = CreatureTypeEnum.CREATURE_MONSTER; }
/// <summary> /// /// </summary> /// <param name="disposing"></param> protected override void Dispose(bool disposing) { if (disposing) { m_MonsterAttr = null; m_MonsterConfig = null; } base.Dispose(disposing); }
public override bool UnInit() { m_MonsterAttr = null; m_MonsterConfig = null; return(true); }