public static void Update(CursoManagers cursor) { lastState = currentState; currentState = Mouse.GetState(); // A ce moment la, lastState != de currentState Position = new Vector2(currentState.X, currentState.Y); cursor.position = Position; }
public static void Update(CursoManagers cursor) { lastState = currentState; currentState = Mouse.GetState(); // A ce moment la, lastState != de currentState Position = new Vector2(currentState.X, currentState.Y); cursor.position = Position; }
protected override void LoadContent() { spriteBatch = new UberSpriteBatch(GraphicsDevice); // Charge notre spriteBatch personnalise TexturesManager.Load(Content); // Charge les textures cursor = new CursoManagers(TexturesManager.Cursor); RandomManager.Init(); currentScreen = new StartMenu(); }