void Awake()
        {
            InitCamera();
            InitContainers();
            BalanceLoader.LoadBalance();
            if (_initplayer)
            {
                InitPlayer();
            }
            else
            {
                AppModel.SetPlayer(GameObject.Find("Player"));
            }
            var straightLevelController = GameObject.Find("StraightLevelController");

            if (straightLevelController != null)
            {
                DoStraightLevelLogic(straightLevelController.GetComponent <StraightLevelController>());
            }
        }
        private void InitPlayer()
        {
            var playerGo = Instantiate(_player).gameObject;

            AppModel.SetPlayer(playerGo);
        }