public void ProcessNextRoom() { _currentRoomIndex++; if (_currentRoom != null) { Destroy(_currentRoom); foreach (Transform child in AppModel.DropManager().GetDropped()) { Destroy(child.gameObject); } } var nextRoom = predefinedRooms[_currentRoomIndex]; _currentRoom = Instantiate(nextRoom); _currentRoom.AddComponent <StraightRoomController>(); AppModel.PlayerTransform().position = _currentRoom.transform.Find("StartPoint").position; }
void Awake() { InitCamera(); InitContainers(); BalanceLoader.LoadBalance(); if (_initplayer) { InitPlayer(); } else { AppModel.SetPlayer(GameObject.Find("Player")); } var straightLevelController = GameObject.Find("StraightLevelController"); if (straightLevelController != null) { DoStraightLevelLogic(straightLevelController.GetComponent <StraightLevelController>()); } }
private void OnTriggerEnter2D(Collider2D other) { // Hit self if (other.gameObject == Owner) { return; } // Hit ENV if (_envTags.Contains(other.tag)) { var hit = Physics2D.Raycast(transform.position, transform.forward); var fx = Instantiate(_envHitFx, transform.position, Quaternion.LookRotation(Vector3.forward, Direction * new Vector2(-1, -1))); fx.transform.SetParent(AppModel.FxContainer().transform); if (other.CompareTag("Environment")) { DamageManager.Hit(other.GetComponent <Level.Environment>(), Weapon); } Destroy(gameObject); } if (!IsPlayerBullet && other.CompareTag("Player")) { HitPlayer(other); Destroy(gameObject); } if (IsPlayerBullet && other.CompareTag("Enemy")) { if (_enemyHitFx != null) { Instantiate(_enemyHitFx, transform.position, transform.rotation); } HitEnemy(other); Destroy(gameObject); } }
private void InitPlayer() { var playerGo = Instantiate(_player).gameObject; AppModel.SetPlayer(playerGo); }
void Start() { _player = AppModel.PlayerTransform(); }