private void OnTriggerStateUpdated(object sender, TriggerStateEventArgs args) { if (TriggerStateUpdated != null) TriggerStateUpdated(sender, args); }
void gc_TriggerStateUpdated(object sender, TriggerStateEventArgs args) { if (ShowOutput && _currentController == args.ControllerNum) { string val = args.TriggerValue.ToString(); switch (args.Trigger) { case GamePadTriggers.Left: SetLeftTriggerValue(val); break; case GamePadTriggers.Right: SetRightTriggerValue(val); break; } } }