private void OnTriggerStateUpdated(object sender, TriggerStateEventArgs args)
 {
     if (TriggerStateUpdated != null) TriggerStateUpdated(sender, args);
 }
Exemple #2
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 void gc_TriggerStateUpdated(object sender, TriggerStateEventArgs args)
 {
     if (ShowOutput && _currentController == args.ControllerNum)
     {
         string val = args.TriggerValue.ToString();
         switch (args.Trigger)
         {
             case GamePadTriggers.Left:
                 SetLeftTriggerValue(val);
                 break;
             case GamePadTriggers.Right:
                 SetRightTriggerValue(val);
                 break;
         }
     }
 }