public void initializeWindow() { resources = new Resources(this); takeTurn = new TakeTurn(resources, this); resolveMarch = new ResolveMarch(this); drawUnits = new DrawUnits(this); resources.initialize(); takeTurn.currentPlayer = resources.Stark; takeTurn.SetInfluenceTracks(); takeTurn.disableButtons(resources.Stark); // MarchOrder march = new MarchOrder(false, true, false); /// resources.Sunspear.setOrderToken(march); takeTurn.March += new MarchEventHandler(OrderTokenChanged); }