public void initializeWindow()
 {
     
     resources = new Resources(this);
     takeTurn = new TakeTurn(resources, this);
     resolveMarch = new ResolveMarch(this);
     drawUnits = new DrawUnits(this);
     resources.initialize();
     takeTurn.currentPlayer = resources.Stark;
     takeTurn.SetInfluenceTracks();
     takeTurn.disableButtons(resources.Stark);
    // MarchOrder march = new MarchOrder(false, true, false);
    /// resources.Sunspear.setOrderToken(march);
     takeTurn.March += new MarchEventHandler(OrderTokenChanged);
 }