/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here //default screen size = 800 x 600. change it to 777x777 //in here i initialize the array and fill it with objects for (int i = 1; i <= 70; i++) { for (int j = 1; j <= 70; j++) { GameGrid[i - 1, j - 1] = new CellObject();//initialize all the cell objects } } base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here //default screen size = 800 x 600. change it to 777x777 //in here i initialize the array and fill it with objects for (int i = 1; i <= 70; i++) { for (int j = 1; j <= 70; j++) { GameGrid[i -1, j -1] = new CellObject();//initialize all the cell objects } } base.Initialize(); }