Esempio n. 1
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     //default screen size = 800 x 600. change it to 777x777
     //in here i initialize the array and fill it with objects
     for (int i = 1; i <= 70; i++)
     {
         for (int j = 1; j <= 70; j++)
         {
             GameGrid[i - 1, j - 1] = new CellObject();//initialize all the cell objects
         }
     }
     base.Initialize();
 }
Esempio n. 2
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     //default screen size = 800 x 600. change it to 777x777
     //in here i initialize the array and fill it with objects
     for (int i = 1; i <= 70; i++)
     {
         for (int j = 1; j <= 70; j++)
         {
             GameGrid[i -1, j -1] = new CellObject();//initialize all the cell objects
         }
     }
     base.Initialize();
 }