/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.White); // TODO: Add your drawing code here spriteBatch.Begin(); life.Draw(gameTime); spriteBatch.End(); base.Draw(gameTime); }
static void Main(string[] args) { var life = new Life(new[, ] { { false, true, false }, { false, true, false }, { false, true, false } }); while (true) { string str; life.Draw('X', out str); Console.WriteLine(str); life.NextGen(); } }