Beispiel #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.White);

            // TODO: Add your drawing code here

            spriteBatch.Begin();
            life.Draw(gameTime);
            spriteBatch.End();

            base.Draw(gameTime);
        }
        static void Main(string[] args)
        {
            var life = new Life(new[, ]
            {
                { false, true, false },
                { false, true, false },
                { false, true, false }
            });

            while (true)
            {
                string str;
                life.Draw('X', out str);
                Console.WriteLine(str);
                life.NextGen();
            }
        }