public static void Main(string[] args) { //uncomment for different beginning states //var world = WorldBuilder.BuildBeaconWorld(); //var world = WorldBuilder.BuildBlinkerWorld(); //var world = WorldBuilder.BuildToadWorld(); var world = WorldBuilder.BuildRandomWorld(); while (true) { world = Game.GetNextWorldState(world); Console.Clear(); Game.DrawWorld(world); Thread.Sleep(600); } }