public override void FactionGetControl(Faction faction) { base.Scenario.CurrentPlayer = faction; this.Plugins.AirViewPlugin.ReloadTroopView(); this.gengxinyoucelan(); if (faction.IsPositionKnown(faction.Leader.Position) || GlobalVariables.SkyEye) { this.Plugins.PersonBubblePlugin.AddPerson(faction.Leader, faction.Leader.Position, "GetControl"); } base.PlayNormalSound("GameSound/Control/Control.wav"); }