public override void FactionGetControl(Faction faction)
 {
     base.Scenario.CurrentPlayer = faction;
     this.Plugins.AirViewPlugin.ReloadTroopView();
     this.gengxinyoucelan();
     if (faction.IsPositionKnown(faction.Leader.Position) || GlobalVariables.SkyEye)
     {
         this.Plugins.PersonBubblePlugin.AddPerson(faction.Leader, faction.Leader.Position, "GetControl");
     }
     base.PlayNormalSound("GameSound/Control/Control.wav");
 }