public override void Draw(GameTime gameTime) { mainGame.spriteBatch.Begin(); fond.Draw(mainGame.spriteBatch); mainGame.spriteBatch.End(); base.Draw(gameTime); }
public override void Draw(GameTime gameTime) { mainGame.spriteBatch.Begin(); //grid.DrawTiled(mainGame.spriteBatch, windowWidth / grid.Texture.Width +1, windowHeight / grid.Texture.Height+1); fond.Draw(mainGame.spriteBatch); tiledMap.Draw(mainGame.spriteBatch); player.CurrentPlayerCharacter.Draw(mainGame.spriteBatch); mainGame.spriteBatch.DrawString(consolas, "test police", Vector2.Zero, Color.White); mainGame.spriteBatch.End(); base.Draw(gameTime); }