public override void Draw(GameTime gameTime)
        {
            mainGame.spriteBatch.Begin();
            fond.Draw(mainGame.spriteBatch);

            mainGame.spriteBatch.End();

            base.Draw(gameTime);
        }
        public override void Draw(GameTime gameTime)
        {
            mainGame.spriteBatch.Begin();
            //grid.DrawTiled(mainGame.spriteBatch, windowWidth / grid.Texture.Width +1, windowHeight / grid.Texture.Height+1);
            fond.Draw(mainGame.spriteBatch);
            tiledMap.Draw(mainGame.spriteBatch);

            player.CurrentPlayerCharacter.Draw(mainGame.spriteBatch);

            mainGame.spriteBatch.DrawString(consolas, "test police", Vector2.Zero, Color.White);
            mainGame.spriteBatch.End();

            base.Draw(gameTime);
        }