static int OnEndDrag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.UGUIScrollRectAction obj = (GameFramework.UGUIScrollRectAction)ToLua.CheckObject <GameFramework.UGUIScrollRectAction>(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject <UnityEngine.EventSystems.PointerEventData>(L, 2); obj.OnEndDrag(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetBottomCallback(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.UGUIScrollRectAction obj = (GameFramework.UGUIScrollRectAction)ToLua.CheckObject <GameFramework.UGUIScrollRectAction>(L, 1); System.Action arg0 = (System.Action)ToLua.CheckDelegate <System.Action>(L, 2); obj.SetBottomCallback(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_target(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UGUIScrollRectAction obj = (GameFramework.UGUIScrollRectAction)o; UnityEngine.UI.ScrollRect ret = obj.target; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index target on a nil value")); } }
static int set_isVertical(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UGUIScrollRectAction obj = (GameFramework.UGUIScrollRectAction)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.isVertical = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index isVertical on a nil value")); } }
static int set_target(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UGUIScrollRectAction obj = (GameFramework.UGUIScrollRectAction)o; UnityEngine.UI.ScrollRect arg0 = (UnityEngine.UI.ScrollRect)ToLua.CheckObject <UnityEngine.UI.ScrollRect>(L, 2); obj.target = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index target on a nil value")); } }
static int get_isVertical(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UGUIScrollRectAction obj = (GameFramework.UGUIScrollRectAction)o; bool ret = obj.isVertical; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index isVertical on a nil value")); } }