static public int OnBattleLoaded(IntPtr l) { try { GameFramework.PluginFramework self = (GameFramework.PluginFramework)checkSelf(l); TableConfig.Level a1; checkType(l, 2, out a1); self.OnBattleLoaded(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }