static public int DestroySceneLogic(IntPtr l) { try { GameFramework.PluginFramework self = (GameFramework.PluginFramework)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.DestroySceneLogic(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }