static int Destroy(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameFramework.NetworkModule obj = (GameFramework.NetworkModule)ToLua.CheckObject <GameFramework.NetworkModule>(L, 1); obj.Destroy(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Init(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.NetworkModule obj = (GameFramework.NetworkModule)ToLua.CheckObject <GameFramework.NetworkModule>(L, 1); long arg0 = LuaDLL.tolua_checkint64(L, 2); obj.Init(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateGameFramework_NetworkModule(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { GameFramework.NetworkModule obj = new GameFramework.NetworkModule(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameFramework.NetworkModule.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }