static int Refresh(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)ToLua.CheckObject <GameFramework.GameObjectLayoutGridGroup>(L, 1); obj.Refresh(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_EnableXAxisInverse(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o; bool ret = obj.EnableXAxisInverse; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index EnableXAxisInverse on a nil value")); } }
static int get_ChildAlignmentYAxis(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o; GameFramework.GameObjectLayoutGridGroup.LayoutAlignmentYAxis ret = obj.ChildAlignmentYAxis; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ChildAlignmentYAxis on a nil value")); } }
static int set_ZAxisSpace(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.ZAxisSpace = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ZAxisSpace on a nil value")); } }
static int set_YAxisLayoutElementCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.YAxisLayoutElementCount = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index YAxisLayoutElementCount on a nil value")); } }
static int set_EnableZAxisInverse(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.EnableZAxisInverse = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index EnableZAxisInverse on a nil value")); } }
static int set_ChildAlignmentYAxis(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o; GameFramework.GameObjectLayoutGridGroup.LayoutAlignmentYAxis arg0 = (GameFramework.GameObjectLayoutGridGroup.LayoutAlignmentYAxis)ToLua.CheckObject(L, 2, typeof(GameFramework.GameObjectLayoutGridGroup.LayoutAlignmentYAxis)); obj.ChildAlignmentYAxis = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ChildAlignmentYAxis on a nil value")); } }
static int get_LayoutSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o; UnityEngine.Vector3 ret = obj.LayoutSize; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index LayoutSize on a nil value")); } }
static int get_ZAxisSpace(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o; float ret = obj.ZAxisSpace; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ZAxisSpace on a nil value")); } }
static int get_YAxisLayoutElementCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o; int ret = obj.YAxisLayoutElementCount; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index YAxisLayoutElementCount on a nil value")); } }