static int Refresh(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)ToLua.CheckObject <GameFramework.GameObjectLayoutGridGroup>(L, 1);
         obj.Refresh();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int get_EnableXAxisInverse(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o;
            bool ret = obj.EnableXAxisInverse;
            LuaDLL.lua_pushboolean(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index EnableXAxisInverse on a nil value"));
        }
    }
    static int get_ChildAlignmentYAxis(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o;
            GameFramework.GameObjectLayoutGridGroup.LayoutAlignmentYAxis ret = obj.ChildAlignmentYAxis;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ChildAlignmentYAxis on a nil value"));
        }
    }
    static int set_ZAxisSpace(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o;
            float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.ZAxisSpace = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ZAxisSpace on a nil value"));
        }
    }
    static int set_YAxisLayoutElementCount(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o;
            int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
            obj.YAxisLayoutElementCount = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index YAxisLayoutElementCount on a nil value"));
        }
    }
    static int set_EnableZAxisInverse(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o;
            bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
            obj.EnableZAxisInverse = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index EnableZAxisInverse on a nil value"));
        }
    }
    static int set_ChildAlignmentYAxis(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o;
            GameFramework.GameObjectLayoutGridGroup.LayoutAlignmentYAxis arg0 = (GameFramework.GameObjectLayoutGridGroup.LayoutAlignmentYAxis)ToLua.CheckObject(L, 2, typeof(GameFramework.GameObjectLayoutGridGroup.LayoutAlignmentYAxis));
            obj.ChildAlignmentYAxis = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ChildAlignmentYAxis on a nil value"));
        }
    }
    static int get_LayoutSize(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o;
            UnityEngine.Vector3 ret = obj.LayoutSize;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index LayoutSize on a nil value"));
        }
    }
    static int get_ZAxisSpace(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o;
            float ret = obj.ZAxisSpace;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ZAxisSpace on a nil value"));
        }
    }
    static int get_YAxisLayoutElementCount(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o;
            int ret = obj.YAxisLayoutElementCount;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index YAxisLayoutElementCount on a nil value"));
        }
    }