private static void ShowBuildAssetBundleWin() { S_BuildAssetBundleWindows = EditorWindow.GetWindow <BuildAssetBundleWindows>("打包AssetBundle"); S_BuildAssetBundleWindows.minSize = new Vector2(400, 400); S_BuildAssetBundleWindows.maxSize = new Vector2(800, 600); S_BuildAssetBundleWindows.Show(); GetAllShowPaths(); }
private static BuildAssetBundleWindows S_BuildAssetBundleWindows; //打包资源的自定义窗口 public static void BegingPackAssetBundle(BuildTarget target, BuildAssetBundleWindows editorWin) { S_CurrentBuildTarget = target; S_BuildAssetBundleWindows = editorWin; PackAssetBundle(); }