private static void ShowBuildAssetBundleWin()
 {
     S_BuildAssetBundleWindows         = EditorWindow.GetWindow <BuildAssetBundleWindows>("打包AssetBundle");
     S_BuildAssetBundleWindows.minSize = new Vector2(400, 400);
     S_BuildAssetBundleWindows.maxSize = new Vector2(800, 600);
     S_BuildAssetBundleWindows.Show();
     GetAllShowPaths();
 }
        private static BuildAssetBundleWindows S_BuildAssetBundleWindows;                                 //打包资源的自定义窗口


        public static void BegingPackAssetBundle(BuildTarget target, BuildAssetBundleWindows editorWin)
        {
            S_CurrentBuildTarget      = target;
            S_BuildAssetBundleWindows = editorWin;
            PackAssetBundle();
        }