예제 #1
0
 private void OnEnable()
 {
     bindings = new EventBindings <StringEventListener, StringEvent>(target as StringEvent);
 }
 private void OnEnable()
 {
     bindings = new EventBindings <GameObjectEventListener, GameObjectEvent>(target as GameObjectEvent);
 }
예제 #3
0
 private void OnEnable()
 {
     bindings = new EventBindings <LevelEventListener, LevelEvent>(target as LevelEvent);
 }
예제 #4
0
 private void OnEnable()
 {
     bindings = new EventBindings <Vector3EventListener, Vector3Event>(target as Vector3Event);
 }
예제 #5
0
 private void OnEnable()
 {
     bindings = new EventBindings <LayersEventListener, LayersEvent>(target as LayersEvent);
 }
예제 #6
0
 private void OnEnable()
 {
     bindings = new EventBindings <IntEventListener, IntEvent>(target as IntEvent);
 }