private void OnEnable() { bindings = new EventBindings <StringEventListener, StringEvent>(target as StringEvent); }
private void OnEnable() { bindings = new EventBindings <GameObjectEventListener, GameObjectEvent>(target as GameObjectEvent); }
private void OnEnable() { bindings = new EventBindings <LevelEventListener, LevelEvent>(target as LevelEvent); }
private void OnEnable() { bindings = new EventBindings <Vector3EventListener, Vector3Event>(target as Vector3Event); }
private void OnEnable() { bindings = new EventBindings <LayersEventListener, LayersEvent>(target as LayersEvent); }
private void OnEnable() { bindings = new EventBindings <IntEventListener, IntEvent>(target as IntEvent); }