WriteULong() 공개 메소드

public WriteULong ( ulong v ) : void
v ulong
리턴 void
예제 #1
0
 public override byte[] GetBuffer()
 {
     PacketOut outpack = new PacketOut(mKey);
     mMsgLen += (ushort)(list_item.Count * 40);
     outpack.WriteUInt16(mMsgLen);
     outpack.WriteUInt16(mParam);
     outpack.WriteInt16(param);
     outpack.WriteInt32(page);
     outpack.WriteInt32(param1);
     outpack.WriteInt16(param2);
     outpack.WriteInt16((short)list_item.Count);
     outpack.WriteInt32(param3);
     for (int i = 0; i < list_item.Count; i++)
     {
         byte[] namebyte = Coding.GetDefauleCoding().GetBytes(list_item[i].name);
         byte[] namebyteex = null;
         //防止溢出- 2016.1.23
         if (namebyte.Length > 15)
         {
             namebyteex = new byte[15];
             Buffer.BlockCopy(namebyte, 0, namebyteex, 0, 15);
         }
         else
         {
             namebyteex = new byte[namebyte.Length];
             Buffer.BlockCopy(namebyte, 0, namebyteex, 0, namebyte.Length);
         }
         outpack.WriteBuff(namebyteex);
         byte[] byte_ = new byte[16 - namebyteex.Length];
         outpack.WriteBuff(byte_);
         outpack.WriteInt32(0);
         outpack.WriteULong(list_item[i].guanjue);
         outpack.WriteInt32(1);
         outpack.WriteInt32(list_item[i].pos);
         outpack.WriteInt32(0);
       
     }
     return outpack.Flush();
 }