public byte[] GetMap2Info() { PacketOut outpack = new PacketOut(mKey); mMsgLen = 24; mParam = 1010; outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(0); outpack.WriteUInt32(roleid); outpack.WriteInt16(x); outpack.WriteInt16(y); outpack.WriteInt32(dir); outpack.WriteInt32(-1); outpack.WriteInt32(9567); return null; }
//收摊 //bSendData 是否回发收摊数据- 玩家下线就不发 public void ShutPtich(PlayerObject play, bool bSendData = true) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) == null) return; uint ptich_obj_id = GetPtichObjectTypeID(play.GetCurrentPtichID()); if (ptich_obj_id == 0) return; for (int i = 0; i < mListPtichInfo[play.GetCurrentPtichID()].mSellItemList.Count; i++) { GameStruct.RoleItemInfo item = null; if (mListPtichInfo[play.GetCurrentPtichID()].mSellItemList[i].item_id >= IDManager.eudemon_start_id) { RoleData_Eudemon eudemon = play.GetEudemonSystem().FindEudemon( mListPtichInfo[play.GetCurrentPtichID()].mSellItemList[i].item_id); if (eudemon == null) continue; item = play.GetItemSystem().FindItem(eudemon.itemid); } else { item = play.GetItemSystem().FindItem( mListPtichInfo[play.GetCurrentPtichID()].mSellItemList[i].item_id); } if (item != null) { //放回到包裹 //放回到包裹或幻兽背包 if (item.typeid >= IDManager.eudemon_start_id) { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK; } else { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK; } if (bSendData) { PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item.id); outpack.WriteUInt32(ptich_obj_id); outpack.WriteInt32((byte)NetMsg.MsgOperateItem.PTICH_GETBACK_SELLITEM); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); play.SendData(outpack.Flush(), true); } } } mListPtichInfo[play.GetCurrentPtichID()].play = null; //移除地图对象 play.GetGameMap().RemoveObj(mListPtichInfo[play.GetCurrentPtichID()].PtichObj); mListPtichInfo[play.GetCurrentPtichID()].PtichObj = null; mListPtichInfo[play.GetCurrentPtichID()].mSellItemList.Clear(); if (bSendData) { PacketOut outpack = new PacketOut(); outpack.WriteInt16(16); outpack.WriteInt16(2031); outpack.WriteUInt32(ptich_obj_id); outpack.WriteUInt32(play.GetTypeId()); outpack.WriteInt32(2); play.SendData(outpack.Flush(), true); } //移除摆摊状态 play.GetTimerSystem().DeleteStatus(GameStruct.RoleStatus.STATUS_PTICH); }
public static void SendConnectMapServer(GameSession session, int key, int key2) { byte[] defdata = { 232, 16, 67, 3 }; byte[] defdata2 = { 121, 39, 0, 0, 49, 50, 48, 46, 49, 51, 50, 46, 54, 57, 46, 49, 52, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; byte[] ipdata = Coding.GetDefauleCoding().GetBytes(m_GameServerIP); PacketOut packout = new PacketOut(session.GetGamePackKeyEx()); packout.WriteUInt16(84); packout.WriteUInt16(PacketProtoco.S_GAMESERVERINFO); packout.WriteInt32(key); packout.WriteInt32(key2); packout.WriteInt32(m_GameServerPort); packout.WriteBuff(defdata); packout.WriteBuff(ipdata); for (int i = 0; i < 28 - ipdata.Length; i++) { packout.WriteByte(0); } packout.WriteBuff(defdata2); defdata = packout.Flush(); server.SendData(session.m_Socket, defdata); }
public void BuyItem(PlayerObject play, uint ptich_obj_id, uint item_id) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) != null) { play.MsgBox("摆摊中不允许购买!"); return; } int ptich_id = -1; for (int i = 0; i < mListPtichInfo.Count; i++) { if (mListPtichInfo[i].PtichObj == null) continue; if (mListPtichInfo[i].PtichObj.GetTypeId() == ptich_obj_id) { ptich_id = i; break; } } if (ptich_id == -1) return; //检测是否有道具 int price = 0; byte sell_type = 0; RoleItemInfo item = null; RoleData_Eudemon eudemon = null; bool bFind = false; for (int i = 0; i < mListPtichInfo[ptich_id].mSellItemList.Count; i++) { if (mListPtichInfo[ptich_id].mSellItemList[i].item_id == item_id) { bFind = true; if (item_id >= IDManager.eudemon_start_id) { eudemon = mListPtichInfo[ptich_id].play.GetEudemonSystem().FindEudemon(item_id); if (eudemon == null) return; item = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(eudemon.itemid); }else { item = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(item_id); } if (item == null) { play.MsgBox("购买失败!"); return; } price = mListPtichInfo[ptich_id].mSellItemList[i].price; sell_type = mListPtichInfo[ptich_id].mSellItemList[i].sell_type; if (sell_type == NetMsg.MsgOperateItem.PTICH_SELL_ITEM_GAMEGOLD) { if (price > play.GetMoneyCount(MONEYTYPE.GOLD)) { play.MsgBox("购买失败,魔石不足!"); return; } play.ChangeMoney(MONEYTYPE.GAMEGOLD, -price); mListPtichInfo[ptich_id].play.ChangeMoney(MONEYTYPE.GAMEGOLD, price); } else if (sell_type == NetMsg.MsgOperateItem.PTICH_SELL_ITEM_GOLD) { if (price > play.GetMoneyCount(MONEYTYPE.GOLD)) { play.MsgBox("购买失败,金币不足!"); return; } play.ChangeMoney(MONEYTYPE.GOLD, -price); mListPtichInfo[ptich_id].play.ChangeMoney(MONEYTYPE.GOLD, price); } else return; mListPtichInfo[ptich_id].mSellItemList.RemoveAt(i); break; } } if (!bFind) { play.MsgBox("购买失败,该道具已下架!"); return; } if (item_id >= IDManager.eudemon_start_id) { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK; play.GetEudemonSystem().AddTempEudemon(eudemon);//加到临时表 } else { //添加道具 item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK; } play.GetItemSystem().AwardItem(item); //删除卖方道具 //刷新摊位道具栏 卖方 GetBackItem(mListPtichInfo[ptich_id].play, item_id); mListPtichInfo[ptich_id].play.GetItemSystem().DeleteItemByID(item_id); //买方 //{28,0,241,3,140,87,212,7,70,160,1,0,23,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0} PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item_id); outpack.WriteUInt32(ptich_obj_id); outpack.WriteInt32(23); //购买完的标识 outpack.WriteInt16(0); outpack.WriteInt32(1); outpack.WriteInt32(0); outpack.WriteInt16(0); play.SendData(outpack.Flush(), true); // this.LookPtich(play, ptich_obj_id); // this.LookPtich(mListPtichInfo[ptich_id].play, ptich_obj_id); }
//获取远程摊位 //id 为从指定序号摊位 -1为自动顺序 public void GetRemotePtich(PlayerObject play,int id = -1) { int ptich_id = -1; if (id != -1 && id >= 0 && id < mListPtichInfo.Count) { if (mListPtichInfo[id].play == null) { play.MsgBox("该摊位未开放"); return; } ptich_id = id; }else { ptich_id = GetRemotePtichId(play.GetCurrentRemotePtichId()); } if (ptich_id == -1) return; //无摊位 返回 play.SetCurrentRemotePtichId(ptich_id); //远程摊位信息 String sName = mListPtichInfo[ptich_id].play.GetName(); int nLen = 13 + Coding.GetDefauleCoding().GetBytes(sName).Length; PacketOut outpack = new PacketOut(); outpack.WriteInt16((short)nLen); outpack.WriteInt16(1015); // {19,0,247,3,14,0,0,0,125,0,1,6,203,167,208,161,187,239,0} outpack.WriteInt32(ptich_id + 1); outpack.WriteInt16(125); outpack.WriteByte(1); outpack.WriteString(sName); outpack.WriteByte(0); play.SendData(outpack.Flush(), true); for (int i = 0; i < mListPtichInfo[ptich_id].mSellItemList.Count ; i++) { RoleItemInfo item_info = null; RoleData_Eudemon eudemon = null; if (mListPtichInfo[ptich_id].mSellItemList[i].item_id >= IDManager.eudemon_start_id) { eudemon = mListPtichInfo[ptich_id].play.GetEudemonSystem().FindEudemon( mListPtichInfo[ptich_id].mSellItemList[i].item_id); if (eudemon == null) continue; item_info = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(eudemon.itemid); } else { item_info = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem( mListPtichInfo[ptich_id].mSellItemList[i].item_id); } if (item_info != null) { NetMsg.MsgPtichItemInfo msg = new NetMsg.MsgPtichItemInfo(item_info, (uint)(ptich_id + 1), mListPtichInfo[ptich_id].mSellItemList[i].price, mListPtichInfo[ptich_id].mSellItemList[i].sell_type,true); play.SendData(msg.GetBuffer(), true); //发送幻兽信息 if (item_info.typeid >= IDManager.eudemon_start_id) { mListPtichInfo[ptich_id].play.GetEudemonSystem().SendLookPtichEudemonInfo(play, eudemon); } } } }
public override byte[] GetBuffer() { PacketOut packout = new PacketOut(mKey); packout.WriteUInt16(mMsgLen); packout.WriteUInt16(mParam); packout.WriteInt32(time); packout.WriteUInt32(id); packout.WriteInt16(x); packout.WriteInt16(y); packout.WriteByte(dir); packout.WriteByte(ucMode); packout.WriteUInt16(param); packout.WriteInt32(param2); return packout.Flush(); }
public override byte[] GetBuffer() { PacketOut packout = new PacketOut(mKey); packout.WriteUInt16(mMsgLen); packout.WriteUInt16(mParam); packout.WriteUInt32(id); packout.WriteInt32(param); packout.WriteInt32(param1); return base.GetBuffer(); }
public override byte[] GetBuffer() { mMsgLen += (ushort)(amount * 8); PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(role_id); outpack.WriteInt32(amount); for (int i = 0; i < amount; i++) { outpack.WriteInt32((int)list_type[i]); outpack.WriteUInt32(list_value[i]); } list_type.Clear(); list_value.Clear(); return outpack.Flush(); }
public override byte[] GetBuffer() { byte[] data = Coding.GetUtf8Coding().GetBytes(str); mMsgLen += (ushort)(1 + data.Length); PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteInt32(type); outpack.WriteInt16(tag); outpack.WriteByte(tag2); outpack.WriteString(str); for (int i = 0; i < param1.Length; i++) { outpack.WriteByte(param1[i]); } return outpack.Flush(); }
public override byte[] GetBuffer() { PacketOut packout = new PacketOut(mKey); packout.WriteUInt16(mMsgLen); packout.WriteUInt16(mParam); packout.WriteInt32(ID); packout.WriteUInt32(MapID); packout.WriteInt16(x); packout.WriteInt16(y); packout.WriteInt32(Param); packout.WriteUInt32(MapID2); packout.WriteInt32(LoadTag); return packout.Flush(); }
public override byte[] GetBuffer() { for (int i = 0; i < str.Length; i++) { byte[] data = Coding.GetDefauleCoding().GetBytes(str[i]); mMsgLen += /*第一个字节为字符串长度*/(ushort)(data.Length + 1); } PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteInt32(color); outpack.WriteInt16(type); outpack.WriteInt16(tag); outpack.WriteInt32(param); outpack.WriteInt32(param1); outpack.WriteInt32(param2); outpack.WriteByte(amount); for (int i = 0; i < str.Length; i++) { outpack.WriteString(str[i]); } outpack.WriteByte(0); outpack.WriteByte(0); outpack.WriteByte(0); return outpack.Flush(); }
public override byte[] GetBuffer() { PacketOut packout = new PacketOut(mKey); packout.WriteUInt16(mMsgLen); packout.WriteUInt16(mParam); packout.WriteUInt32(mnID); packout.WriteInt16(mnX); packout.WriteInt16(mnY); packout.WriteInt32(lookface); byte[] data = { 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; packout.WriteBuff(data); //packout.WriteUInt16(mnState); //packout.WriteUInt16(mnParam2); //packout.WriteUInt16(mnParam3); //packout.WriteUInt16(mnParam4); //packout.WriteUInt16(mnParam5); return packout.Flush(); }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteInt32(time); outpack.WriteUInt32(roleid); outpack.WriteInt16(x); outpack.WriteInt16(y); outpack.WriteInt32(type); outpack.WriteInt16(_x); outpack.WriteInt16(_y); outpack.WriteInt32(tag); return outpack.Flush(); }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(equipid); outpack.WriteInt32(postion); outpack.WriteInt32(tag); outpack.WriteInt32(param); outpack.WriteInt32(param1); outpack.WriteInt32(param2); return outpack.Flush(); }
public override byte[] GetBuffer() { if (legion_id1 == 0) { legion_id1 = legion_id; } PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(legion_id); outpack.WriteInt32(money); outpack.WriteInt32(devote); outpack.WriteBuff(param); outpack.WriteInt32(param1); outpack.WriteInt32(param2); outpack.WriteInt16(param3); outpack.WriteInt16(place); outpack.WriteInt16(param4); outpack.WriteByte(title); outpack.WriteBuff(param5); byte[] byte_name = Coding.GetDefauleCoding().GetBytes(legion_name); outpack.WriteBuff(byte_name); int nLen = 18 - byte_name.Length; if (nLen > 0) { byte[] byte_len = new byte[nLen]; byte_len = new byte[nLen]; outpack.WriteBuff(byte_len); } outpack.WriteUInt32(legion_id1); outpack.WriteBuff(param6); return outpack.Flush(); }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(28); outpack.WriteUInt16(1010); outpack.WriteUInt32(playid); outpack.WriteUInt32(npcid); outpack.WriteInt16(npc_x); outpack.WriteInt16(npc_y); outpack.WriteInt32(0); outpack.WriteInt32(dialog_type); outpack.WriteInt32(9596); return outpack.Flush(); }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); byte nNameLen = (byte)GameBase.Core.Coding.GetDefauleCoding().GetBytes(name).Length; mMsgLen += nNameLen; outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(roleid); outpack.WriteUInt32(lookface); outpack.WriteUInt32(hair); outpack.WriteUInt32(gold); outpack.WriteUInt32(gamegold); outpack.WriteUInt32(exp); outpack.WriteUInt32(expparam); outpack.WriteUInt32(mentorexp); outpack.WriteUInt32(mercenarexp); outpack.WriteUInt32(potential); outpack.WriteUInt16(attackpower); outpack.WriteUInt16(constitution); outpack.WriteUInt16(doage); outpack.WriteUInt16(decdoage); outpack.WriteUInt16(health); // outpack.WriteUInt16(soul); outpack.WriteUInt16(magic_attack); outpack.WriteUInt16(addpoint); outpack.WriteUInt16(life); outpack.WriteUInt16(maxlife); outpack.WriteUInt16(manna); outpack.WriteUInt32(param); outpack.WriteUInt32(param1); outpack.WriteUInt16(pk); outpack.WriteByte(level); outpack.WriteByte(profession); outpack.WriteByte(param2); outpack.WriteByte(param3); outpack.WriteByte(param4); outpack.WriteByte(mentorlevel); outpack.WriteByte(param14); outpack.WriteByte(guanjue); // outpack.WriteUInt16(Mercenarylevel); outpack.WriteUInt16(maxpetcall); outpack.WriteInt32(exploit); outpack.WriteInt32(bonuspoint); outpack.WriteByte(edubroodpacksize); outpack.WriteByte(winglevel); outpack.WriteByte(godpetpackagelimit); outpack.WriteByte(demonlev); outpack.WriteInt32(demonexp); outpack.WriteInt32(demonexpparam); outpack.WriteInt32(param5); outpack.WriteInt32(godlevel); outpack.WriteByte(param9); outpack.WriteByte(param11); outpack.WriteUInt16(param10); for (int i = 0; i < param6.Length; i++) { outpack.WriteInt32(param6[i]); } outpack.WriteInt32(originalserverid); outpack.WriteUInt16(wordtreeareaid); for (int i = 0; i < param7.Length; i++) { outpack.WriteInt32(param7[i]); } outpack.WriteUInt16(param8); outpack.WriteByte(2); outpack.WriteString(name); for (int i = 0; i < param13.Length; i++) { outpack.WriteByte(param13[i]); } return outpack.Flush(); }
public static byte[] GetStrongMoneyBuffer(uint playid,int strong_gold) { PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(playid); outpack.WriteInt32(strong_gold); outpack.WriteInt32(9); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); return outpack.Flush(); }
public override byte[] GetBuffer() { PacketOut packout = new PacketOut(mKey); packout.WriteUInt16(mMsgLen); packout.WriteUInt16(mParam); packout.WriteUInt32(id); packout.WriteInt32(param); packout.WriteInt32(param1); for(int i = 0;i < param2.Length;i++) { packout.WriteInt32(param2[i]); } packout.WriteUInt32(lookface); packout.WriteInt16(x); packout.WriteInt16(y); packout.WriteUInt16(hp_); packout.WriteUInt16(level); packout.WriteUInt32(typeid); packout.WriteInt32(maxhp); packout.WriteInt32(hp); packout.WriteInt32(dir); return packout.Flush(); }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); mMsgLen += (ushort)(152/*道具数据结构信息*/* list_item.Count); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteInt32(tag); outpack.WriteByte(param1); outpack.WriteByte(type); outpack.WriteInt16(action); outpack.WriteInt32(param2); outpack.WriteUInt32(playid); outpack.WriteInt32((int)list_item.Count); byte[] data = null; for (int i = 0; i < list_item.Count; i++) { GameStruct.RoleItemInfo item = list_item[i]; GameStruct.ItemTypeInfo baseitem = MapServer.ConfigManager.Instance().GetItemTypeInfo(list_item[i].itemid); if (baseitem == null) { data = new byte[152]; outpack.WriteBuff(data); continue; } outpack.WriteUInt32(item.id); outpack.WriteUInt32(item.itemid); //当前耐久度 outpack.WriteUInt16(item.amount); //最大耐久度 outpack.WriteUInt16(baseitem.amount_limit); outpack.WriteByte(0); //状态 1.未鉴定 0.已鉴定 outpack.WriteByte((byte)item.gem1); outpack.WriteByte((byte)item.gem2); outpack.WriteByte((byte)0); //技能 outpack.WriteByte((byte)0); //技能 outpack.WriteByte(item.GetStrongLevel()); outpack.WriteByte((byte)0); //技能 outpack.WriteInt32(0); outpack.WriteInt32(0);//装备锁住时间 outpack.WriteInt32(item.war_ghost_exp); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteByte(item.di_attack);//地攻击 outpack.WriteByte(item.shui_attack);//水攻击 outpack.WriteByte(item.huo_attack);//火攻击 outpack.WriteByte(item.feng_attack);//风攻击 outpack.WriteByte(0);//特效 outpack.WriteByte(0); outpack.WriteByte(0); outpack.WriteInt16(0); outpack.WriteInt32(0);//道具属性 什么封印道具 系统赠送道具 魂契武器的标识 outpack.WriteByte((byte)item.gem3);//第三个宝石 outpack.WriteInt32(item.god_strong); //神炼强度 outpack.WriteInt16((short)item.god_exp); //神佑经验 outpack.WriteInt32(0); //未激活时间 data = new byte[21]; outpack.WriteBuff(data); //写名称- byte[] namebyte = Coding.GetDefauleCoding().GetBytes(baseitem.name); outpack.WriteBuff(namebyte); data = new byte[68 - namebyte.Length]; outpack.WriteBuff(data); } // Log.Instance().WriteLog(GamePacketKeyEx.byteToText(outpack.GetNormalBuff())); return outpack.Flush(); }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(id); outpack.WriteInt32(type); outpack.WriteInt32(param); outpack.WriteInt32(sp); return outpack.Flush(); }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); mMsgLen += (ushort)(list_value.Count * 8); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteInt32(tag); outpack.WriteUInt32(id); outpack.WriteInt32(list_item.Count); for (int i = 0; i < list_item.Count; i++) { outpack.WriteInt32((int)list_item[i]); outpack.WriteInt32(list_value[i]); } return outpack.Flush(); }
//摊位取回道具 public void GetBackItem(PlayerObject play, uint item_id) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) == null) return; uint ptich_obj_id = GetPtichObjectTypeID(play.GetCurrentPtichID()); GameStruct.RoleItemInfo item = null; if (ptich_obj_id == 0) return; if (item_id >= IDManager.eudemon_start_id) { RoleData_Eudemon eudemon = play.GetEudemonSystem().FindEudemon(item_id); if (eudemon == null) return; item = play.GetItemSystem().FindItem(eudemon.itemid); if (item == null) return; } else { item = play.GetItemSystem().FindItem(item_id); if (item == null) return; } int nPtichId = play.GetCurrentPtichID(); for (int i = 0; i < mListPtichInfo[nPtichId].mSellItemList.Count; i++) { if (mListPtichInfo[nPtichId].mSellItemList[i].item_id == item_id) { mListPtichInfo[nPtichId].mSellItemList.RemoveAt(i); break; } } //放回到包裹或幻兽背包 if (item_id >= IDManager.eudemon_start_id) { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK; } else { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK; } PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item_id); outpack.WriteUInt32(ptich_obj_id); outpack.WriteInt32((byte)NetMsg.MsgOperateItem.PTICH_GETBACK_SELLITEM); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); play.SendData(outpack.Flush(), true); }
public override byte[] GetBuffer() { param3 = eudemonid; PacketOut outpack = new PacketOut(mKey); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(playerid); outpack.WriteUInt32(eudemonid); outpack.WriteInt32(param1); outpack.WriteInt32(param2); outpack.WriteUInt32(param3); outpack.WriteInt32(action); return outpack.Flush(); }
//摊位出售道具 public void SellItem(PlayerObject play, uint item_id, byte type, int price) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) == null) return; uint ptich_obj_id = GetPtichObjectTypeID(play.GetCurrentPtichID()); GameStruct.RoleItemInfo item = null; if (ptich_obj_id == 0) return; if (item_id >= IDManager.eudemon_start_id) { RoleData_Eudemon eudemon = play.GetEudemonSystem().FindEudemon(item_id); if (eudemon == null) return; item = play.GetItemSystem().FindItem(eudemon.itemid); if (item == null) return; } else { item = play.GetItemSystem().FindItem(item_id); if (item == null) return; } if (ptich_obj_id == 0) return; //判断是否已经在出售摊位列表中- 反作弊 int nPtichId = play.GetCurrentPtichID(); for (int i = 0; i < mListPtichInfo[nPtichId].mSellItemList.Count; i++) { if (mListPtichInfo[nPtichId].mSellItemList[i].item_id == item_id) { return; } } //摆摊出售道具已满 if (mListPtichInfo[nPtichId].mSellItemList.Count >= GameBase.Config.Define.PTICH_SELL_MAX_COUNT) { return; } PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item_id); outpack.WriteInt32(price); outpack.WriteInt32(type); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); play.SendData(outpack.Flush(), true); //移到摊位状态 item.postion = NetMsg.MsgItemInfo.ITEMPOSTION_PTICH_PACK; PtichSellItemInfo info = new PtichSellItemInfo(); info.item_id = item_id; info.price = price; info.sell_type = type; mListPtichInfo[nPtichId].mSellItemList.Add(info); // {28,0,241,3,8,127,205,7,111,0,0,0,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); byte[] data = Coding.GetDefauleCoding().GetBytes(name); mMsgLen += (ushort)data.Length; outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(id); outpack.WriteUInt32(lookface); outpack.WriteBuff(param); outpack.WriteUInt32(play_id); outpack.WriteInt32(life); outpack.WriteInt32(life_max); outpack.WriteInt16(x); outpack.WriteInt16(y); outpack.WriteInt16(dir); outpack.WriteByte(wuxing); outpack.WriteBuff(param1); outpack.WriteUInt32(monsterid); outpack.WriteInt32(param3); outpack.WriteInt32(param4); outpack.WriteInt32(param5); outpack.WriteInt32(star); outpack.WriteBuff(param2); outpack.WriteByte(count); outpack.WriteString(name); outpack.WriteInt16(0); return outpack.Flush(); }
//角色摆摊 //nPtichId 摊位ID //play 摆摊对象 public bool AddPlayPtich(int nPtichId, PlayerObject play) { if (nPtichId < 0 || nPtichId >= GameBase.Config.Define.PTICH_MAX_COUNT) return false; if (PtichHasPlay(nPtichId)) return false; if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) != null) return false; //正在摆摊中 play.GetTimerSystem().AddStatus(GameStruct.RoleStatus.STATUS_PTICH); mListPtichInfo[nPtichId].play = play; //设置方向 play.SetDir(DIR.LEFT_DOWN); PacketOut outpack = new PacketOut(); //网络连接堵塞提示 //outpack.WriteInt16(16); //outpack.WriteInt16(1012); //outpack.WriteUInt32(play.GetTypeId()); //outpack.WriteInt32(0); //outpack.WriteInt32(0); //play.SendData(outpack.Flush(), true); //这个不知道是什么鬼 //outpack = new PacketOut(); //outpack.WriteInt16(20); //outpack.WriteInt16(1017); //outpack.WriteUInt32(play.GetTypeId()); //outpack.WriteInt32(1); //outpack.WriteInt32(4); //outpack.WriteInt32(60317); //157, 235, 0, 0 //play.SendData(outpack.Flush(),true); PtichObject obj = new PtichObject(play); obj.SetPoint((short)(play.GetCurrentX() + 1), (short)(play.GetCurrentY() + 1)); play.GetGameMap().AddObject(obj); obj.Refresh(); mListPtichInfo[nPtichId].PtichObj = obj; //收到网络协议:长度:28协议号:1010 outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1010); outpack.WriteInt32(101088); outpack.WriteUInt32(play.GetTypeId()); outpack.WriteInt16(obj.GetCurrentX()); outpack.WriteInt16(obj.GetCurrentY()); outpack.WriteInt32(0); outpack.WriteUInt32(obj.GetTypeId()); outpack.WriteInt32(9570); play.SendData(outpack.Flush(), true); //byte[] data4 = { 28, 0, 242, 3, 224, 138, 1, 0, 174, 66, 15, 0, 91, 1, 27, 2, 0, 0, 0, 0, 28, 162, 1, 0, 98, 37, 0, 0 }; //this.SendData(data4, true); return true; }
public override byte[] GetBuffer() { PacketOut outpack = new PacketOut(mKey); mMsgLen += (ushort)(list_item.Count * 40); outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteInt16(param); outpack.WriteInt32(page); outpack.WriteInt32(param1); outpack.WriteInt16(param2); outpack.WriteInt16((short)list_item.Count); outpack.WriteInt32(param3); for (int i = 0; i < list_item.Count; i++) { byte[] namebyte = Coding.GetDefauleCoding().GetBytes(list_item[i].name); byte[] namebyteex = null; //防止溢出- 2016.1.23 if (namebyte.Length > 15) { namebyteex = new byte[15]; Buffer.BlockCopy(namebyte, 0, namebyteex, 0, 15); } else { namebyteex = new byte[namebyte.Length]; Buffer.BlockCopy(namebyte, 0, namebyteex, 0, namebyte.Length); } outpack.WriteBuff(namebyteex); byte[] byte_ = new byte[16 - namebyteex.Length]; outpack.WriteBuff(byte_); outpack.WriteInt32(0); outpack.WriteULong(list_item[i].guanjue); outpack.WriteInt32(1); outpack.WriteInt32(list_item[i].pos); outpack.WriteInt32(0); } return outpack.Flush(); }
public static void OnConnect(Socket s) { GameSession session; lock (_lock_session) { session = new GameSession(s); m_DicSession[s] = session; } //发送key PacketOut packout = new PacketOut(session.GetGamePackKeyEx()); packout.WriteInt16(8); //长度 packout.WriteUInt16(PacketProtoco.S_KEY); packout.WriteInt32(m_Key); byte[] data = packout.Flush(); server.SendData(s, data); }
// 长度,包识,地图ID,角色ID,短整数 x,短整数 y,2,地图ID,9535 // 长度,包识,TIME,角色ID,短整数 x,短整数 y,0,-1,9567 public byte[] GetMap1Info() { PacketOut outpack = new PacketOut(mKey); mMsgLen = 28; mParam = 1010; outpack.WriteUInt16(mMsgLen); outpack.WriteUInt16(mParam); outpack.WriteUInt32(mapid); outpack.WriteUInt32(roleid); outpack.WriteInt16(x); outpack.WriteInt16(y); outpack.WriteInt32(dir); outpack.WriteUInt32(mapid); outpack.WriteInt32(9535); return outpack.Flush() ; }