예제 #1
0
        public Unit CreateUnit(int configId, int campId, UnitType type, TSVector bornPosition, TSVector bornForward)
        {
            Unit unit = null;

            switch (type)
            {
            case UnitType.AirShip:
                unit = BehaviourPool <UnitAirShip> .Instance.GetObject(m_cUnitRoot.transform);

                break;
            }

            if (unit != null)
            {
                uint unitId = GameInTool.GenerateUnitId();
                unit.name = "unit_" + type + "_" + unitId;
                unit.Init(unitId, configId, campId, type, bornPosition, bornForward);
                m_cUnitContainer.Add(unit);
            }
            return(unit);
        }