예제 #1
0
        //действие атаки. Атакуемый подписывается на событие атаки атакуеющего, затем атакующий вызывает свой метод атаки. Отслеживается здоровье атакованного и, если нужно, вызывает метод смерти
        public static void Attack(Unit Unit1, Unit Unit2, List <Unit> Units2)
        {
            Unit1.DoAttack += Unit2.Wound;
            Unit1.Attack(Unit1.weapon.Damage);
            Console.WriteLine($"{Unit1.Name}({Unit1.Number}) атакует {Unit2.Name}({Unit2.Number}) и наносит урон равный {Unit1.weapon.Damage}");

            Unit1.DoAttack -= Unit2.Wound;
            if (Unit2.Health == 0)
            {
                Unit2.Dead(Units2, Unit2);
            }
        }
예제 #2
0
        void HandlePetActionHelper(Unit pet, ObjectGuid guid1, uint spellid, ActiveStates flag, ObjectGuid guid2, float x, float y, float z)
        {
            CharmInfo charmInfo = pet.GetCharmInfo();

            if (charmInfo == null)
            {
                Log.outError(LogFilter.Network, "WorldSession.HandlePetAction(petGuid: {0}, tagGuid: {1}, spellId: {2}, flag: {3}): object (GUID: {4} Entry: {5} TypeId: {6}) is considered pet-like but doesn't have a charminfo!",
                             guid1, guid2, spellid, flag, pet.GetGUID().ToString(), pet.GetEntry(), pet.GetTypeId());
                return;
            }

            switch (flag)
            {
            case ActiveStates.Command:                                       //0x07
                switch ((CommandStates)spellid)
                {
                case CommandStates.Stay:                                  //flat=1792  //STAY
                    pet.StopMoving();
                    pet.GetMotionMaster().Clear(false);
                    pet.GetMotionMaster().MoveIdle();
                    charmInfo.SetCommandState(CommandStates.Stay);

                    charmInfo.SetIsCommandAttack(false);
                    charmInfo.SetIsAtStay(true);
                    charmInfo.SetIsCommandFollow(false);
                    charmInfo.SetIsFollowing(false);
                    charmInfo.SetIsReturning(false);
                    charmInfo.SaveStayPosition();
                    break;

                case CommandStates.Follow:                                //spellid=1792  //FOLLOW
                    pet.AttackStop();
                    pet.InterruptNonMeleeSpells(false);
                    pet.GetMotionMaster().MoveFollow(GetPlayer(), SharedConst.PetFollowDist, pet.GetFollowAngle());
                    charmInfo.SetCommandState(CommandStates.Follow);

                    charmInfo.SetIsCommandAttack(false);
                    charmInfo.SetIsAtStay(false);
                    charmInfo.SetIsReturning(true);
                    charmInfo.SetIsCommandFollow(true);
                    charmInfo.SetIsFollowing(false);
                    break;

                case CommandStates.Attack:                                //spellid=1792  //ATTACK
                {
                    // Can't attack if owner is pacified
                    if (GetPlayer().HasAuraType(AuraType.ModPacify))
                    {
                        // @todo Send proper error message to client
                        return;
                    }

                    // only place where pet can be player
                    Unit TargetUnit = Global.ObjAccessor.GetUnit(GetPlayer(), guid2);
                    if (!TargetUnit)
                    {
                        return;
                    }

                    Unit owner = pet.GetOwner();
                    if (owner)
                    {
                        if (!owner.IsValidAttackTarget(TargetUnit))
                        {
                            return;
                        }
                    }

                    pet.ClearUnitState(UnitState.Follow);
                    // This is true if pet has no target or has target but targets differs.
                    if (pet.GetVictim() != TargetUnit || (pet.GetVictim() == TargetUnit && !pet.GetCharmInfo().IsCommandAttack()))
                    {
                        if (pet.GetVictim())
                        {
                            pet.AttackStop();
                        }

                        if (!pet.IsTypeId(TypeId.Player) && pet.ToCreature().IsAIEnabled)
                        {
                            charmInfo.SetIsCommandAttack(true);
                            charmInfo.SetIsAtStay(false);
                            charmInfo.SetIsFollowing(false);
                            charmInfo.SetIsCommandFollow(false);
                            charmInfo.SetIsReturning(false);

                            pet.ToCreature().GetAI().AttackStart(TargetUnit);

                            //10% chance to play special pet attack talk, else growl
                            if (pet.IsPet() && pet.ToPet().getPetType() == PetType.Summon && pet != TargetUnit && RandomHelper.IRand(0, 100) < 10)
                            {
                                pet.SendPetTalk(PetTalk.Attack);
                            }
                            else
                            {
                                // 90% chance for pet and 100% chance for charmed creature
                                pet.SendPetAIReaction(guid1);
                            }
                        }
                        else                                            // charmed player
                        {
                            if (pet.GetVictim() && pet.GetVictim() != TargetUnit)
                            {
                                pet.AttackStop();
                            }

                            charmInfo.SetIsCommandAttack(true);
                            charmInfo.SetIsAtStay(false);
                            charmInfo.SetIsFollowing(false);
                            charmInfo.SetIsCommandFollow(false);
                            charmInfo.SetIsReturning(false);

                            pet.Attack(TargetUnit, true);
                            pet.SendPetAIReaction(guid1);
                        }
                    }
                    break;
                }

                case CommandStates.Abandon:                               // abandon (hunter pet) or dismiss (summoned pet)
                    if (pet.GetCharmerGUID() == GetPlayer().GetGUID())
                    {
                        GetPlayer().StopCastingCharm();
                    }
                    else if (pet.GetOwnerGUID() == GetPlayer().GetGUID())
                    {
                        Cypher.Assert(pet.IsTypeId(TypeId.Unit));
                        if (pet.IsPet())
                        {
                            if (pet.ToPet().getPetType() == PetType.Hunter)
                            {
                                GetPlayer().RemovePet(pet.ToPet(), PetSaveMode.AsDeleted);
                            }
                            else
                            {
                                //dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
                                pet.setDeathState(DeathState.Corpse);
                            }
                        }
                        else if (pet.HasUnitTypeMask(UnitTypeMask.Minion))
                        {
                            ((Minion)pet).UnSummon();
                        }
                    }
                    break;

                case CommandStates.MoveTo:
                    pet.StopMoving();
                    pet.GetMotionMaster().Clear(false);
                    pet.GetMotionMaster().MovePoint(0, x, y, z);
                    charmInfo.SetCommandState(CommandStates.MoveTo);

                    charmInfo.SetIsCommandAttack(false);
                    charmInfo.SetIsAtStay(true);
                    charmInfo.SetIsFollowing(false);
                    charmInfo.SetIsReturning(false);
                    charmInfo.SaveStayPosition();
                    break;

                default:
                    Log.outError(LogFilter.Network, "WORLD: unknown PET flag Action {0} and spellid {1}.", flag, spellid);
                    break;
                }
                break;

            case ActiveStates.Reaction:                                      // 0x6
                switch ((ReactStates)spellid)
                {
                case ReactStates.Passive:                                 //passive
                    pet.AttackStop();
                    goto case ReactStates.Defensive;

                case ReactStates.Defensive:                               //recovery
                case ReactStates.Aggressive:                              //activete
                    if (pet.IsTypeId(TypeId.Unit))
                    {
                        pet.ToCreature().SetReactState((ReactStates)spellid);
                    }
                    break;
                }
                break;

            case ActiveStates.Disabled:                                      // 0x81    spell (disabled), ignore
            case ActiveStates.Passive:                                       // 0x01
            case ActiveStates.Enabled:                                       // 0xC1    spell
            {
                Unit unit_target = null;

                if (!guid2.IsEmpty())
                {
                    unit_target = Global.ObjAccessor.GetUnit(GetPlayer(), guid2);
                }

                // do not cast unknown spells
                SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellid);
                if (spellInfo == null)
                {
                    Log.outError(LogFilter.Network, "WORLD: unknown PET spell id {0}", spellid);
                    return;
                }

                foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None))
                {
                    if (effect != null && (effect.TargetA.GetTarget() == Targets.UnitSrcAreaEnemy || effect.TargetA.GetTarget() == Targets.UnitDestAreaEnemy || effect.TargetA.GetTarget() == Targets.DestDynobjEnemy))
                    {
                        return;
                    }
                }

                // do not cast not learned spells
                if (!pet.HasSpell(spellid) || spellInfo.IsPassive())
                {
                    return;
                }

                //  Clear the flags as if owner clicked 'attack'. AI will reset them
                //  after AttackStart, even if spell failed
                if (pet.GetCharmInfo() != null)
                {
                    pet.GetCharmInfo().SetIsAtStay(false);
                    pet.GetCharmInfo().SetIsCommandAttack(true);
                    pet.GetCharmInfo().SetIsReturning(false);
                    pet.GetCharmInfo().SetIsFollowing(false);
                }

                Spell spell = new Spell(pet, spellInfo, TriggerCastFlags.None);

                SpellCastResult result = spell.CheckPetCast(unit_target);

                //auto turn to target unless possessed
                if (result == SpellCastResult.UnitNotInfront && !pet.isPossessed() && !pet.IsVehicle())
                {
                    Unit unit_target2 = spell.m_targets.GetUnitTarget();
                    if (unit_target)
                    {
                        pet.SetInFront(unit_target);
                        Player player = unit_target.ToPlayer();
                        if (player)
                        {
                            pet.SendUpdateToPlayer(player);
                        }
                    }
                    else if (unit_target2)
                    {
                        pet.SetInFront(unit_target2);
                        Player player = unit_target2.ToPlayer();
                        if (player)
                        {
                            pet.SendUpdateToPlayer(player);
                        }
                    }
                    Unit powner = pet.GetCharmerOrOwner();
                    if (powner)
                    {
                        Player player = powner.ToPlayer();
                        if (player)
                        {
                            pet.SendUpdateToPlayer(player);
                        }
                    }

                    result = SpellCastResult.SpellCastOk;
                }

                if (result == SpellCastResult.SpellCastOk)
                {
                    unit_target = spell.m_targets.GetUnitTarget();

                    //10% chance to play special pet attack talk, else growl
                    //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                    if (pet.IsPet() && (pet.ToPet().getPetType() == PetType.Summon) && (pet != unit_target) && (RandomHelper.IRand(0, 100) < 10))
                    {
                        pet.SendPetTalk(PetTalk.SpecialSpell);
                    }
                    else
                    {
                        pet.SendPetAIReaction(guid1);
                    }

                    if (unit_target && !GetPlayer().IsFriendlyTo(unit_target) && !pet.isPossessed() && !pet.IsVehicle())
                    {
                        // This is true if pet has no target or has target but targets differs.
                        if (pet.GetVictim() != unit_target)
                        {
                            if (pet.GetVictim())
                            {
                                pet.AttackStop();
                            }
                            pet.GetMotionMaster().Clear();
                            if (pet.ToCreature().IsAIEnabled)
                            {
                                pet.ToCreature().GetAI().AttackStart(unit_target);
                            }
                        }
                    }

                    spell.prepare(spell.m_targets);
                }
                else
                {
                    if (pet.isPossessed() || pet.IsVehicle())         // @todo: confirm this check
                    {
                        Spell.SendCastResult(GetPlayer(), spellInfo, spell.m_SpellVisual, spell.m_castId, result);
                    }
                    else
                    {
                        spell.SendPetCastResult(result);
                    }

                    if (!pet.GetSpellHistory().HasCooldown(spellid))
                    {
                        pet.GetSpellHistory().ResetCooldown(spellid, true);
                    }

                    spell.finish(false);
                    spell.Dispose();

                    // reset specific flags in case of spell fail. AI will reset other flags
                    if (pet.GetCharmInfo() != null)
                    {
                        pet.GetCharmInfo().SetIsCommandAttack(false);
                    }
                }
                break;
            }

            default:
                Log.outError(LogFilter.Network, "WORLD: unknown PET flag Action {0} and spellid {1}.", flag, spellid);
                break;
            }
        }
예제 #3
0
        public IEnumerator MoveByAction(Action action, float duration)
        {
            var path = action?.Path;

            if (path != null)
            {
                associatedUnit.IsMoving = true;
                associatedUnit.UnitAnimator?.PlayMoveAnimation();
                Tile finalTile = null;
                var  pathCount = path.Count;
                for (int i = 0; i < pathCount; i++)
                {
                    if (path[i] != null)
                    {
                        finalTile = path[i];
                    }
                    float counter = 0;

                    if (finalTile != null)
                    {
                        if (path.IndexOf(finalTile) != pathCount - 1)
                        {
                            associatedUnit.MovesLeft -= finalTile.CostToMove;
                        }
                        var startPos = associatedUnit.Transform.position;
                        LookAt(finalTile.WorldPosition);

                        while (counter < duration)
                        {
                            counter += Time.deltaTime;

                            associatedUnit.Transform.position =
                                Vector3.Lerp(startPos, finalTile.WorldPosition, counter / duration);
                            yield return(null);
                        }

                        if (associatedUnit.MovesLeft < 0 && path.IndexOf(finalTile) != pathCount - 1)
                        {
                            i = pathCount;
                        }
                    }
                }

                associatedUnit.OnUnitMove.Publish(associatedUnit);

                associatedUnit.CurrentTile = finalTile;
                if (associatedUnit.CurrentTile != null)
                {
                    associatedUnit.Transform.position = associatedUnit.CurrentTile.WorldPosition;
                }
                associatedUnit.IsMoving = false;
                associatedUnit.UnitAnimator?.StopMoveAnimation();
            }

            if (action != null)
            {
                if (action.ActionType != ActionType.Nothing)
                {
                    if (action.ActionType == ActionType.Attack && action.Target != null)
                    {
                        associatedUnit.OnAttack.Publish(associatedUnit);
                        if (associatedUnit.TargetIsInRange(action.Target))
                        {
                            Harmony.Finder.LevelController.BattleOngoing = true;
                            yield return(associatedUnit.Attack(action.Target));

                            if (action.Target is Unit)
                            {
                                if (!Harmony.Finder.LevelController.CinematicController.IsPlayingACinematic)
                                {
                                    uiController.LaunchBattleReport(associatedUnit.IsEnemy);
                                    while (uiController.IsBattleReportActive)
                                    {
                                        yield return(null);
                                    }
                                }
                            }
                            Harmony.Finder.LevelController.BattleOngoing = false;
                        }
                        else
                        {
                            associatedUnit.Rest();
                        }
                    }
                    else if (action.ActionType == ActionType.Recruit && action.Target != null)
                    {
                        associatedUnit.UnitAnimator?.PlayAttackAnimation();
                        if (action.Target.GetType() == typeof(Unit) && !associatedUnit.RecruitUnit((Unit)action.Target))
                        {
                            associatedUnit.Rest();
                        }
                        associatedUnit.UnitAnimator?.StopAttackAnimation();
                    }
                    else if (action.ActionType == ActionType.Heal && action.Target != null)
                    {
                        associatedUnit.UnitAnimator?.PlayAttackAnimation();
                        if (action.Target.GetType() == typeof(Unit) && !associatedUnit.HealUnit((Unit)action.Target))
                        {
                            associatedUnit.Rest();
                        }
                        associatedUnit.UnitAnimator?.StopAttackAnimation();
                    }
                    else
                    {
                        associatedUnit.Rest();
                    }
                }
            }
            else
            {
                associatedUnit.Rest();
            }
        }