예제 #1
0
 public void Update(float dt)
 {
     if (m_subsystemTime.PeriodicGameTimeEvent(2.5, 0.0))
     {
         foreach (Point3 key2 in m_toDegrade.Keys)
         {
             if (base.SubsystemTerrain.Terrain.GetCellContents(key2.X, key2.Y, key2.Z) == 168)
             {
                 int cellValue = base.SubsystemTerrain.Terrain.GetCellValue(key2.X, key2.Y, key2.Z);
                 base.SubsystemTerrain.ChangeCell(key2.X, key2.Y, key2.Z, Terrain.ReplaceContents(cellValue, 2));
             }
         }
         m_toDegrade.Clear();
     }
     if (m_subsystemTime.PeriodicGameTimeEvent(10.0, 0.0))
     {
         foreach (KeyValuePair <Point3, bool> item in m_toHydrate)
         {
             Point3 key        = item.Key;
             bool   value      = item.Value;
             int    cellValue2 = base.SubsystemTerrain.Terrain.GetCellValue(key.X, key.Y, key.Z);
             if (Terrain.ExtractContents(cellValue2) == 168)
             {
                 int data   = SoilBlock.SetHydration(Terrain.ExtractData(cellValue2), value);
                 int value2 = Terrain.ReplaceData(cellValue2, data);
                 base.SubsystemTerrain.ChangeCell(key.X, key.Y, key.Z, value2);
             }
         }
         m_toHydrate.Clear();
     }
 }
예제 #2
0
 public void Update(float dt)
 {
     m_stateMachine.Update();
     if (SpeedOrder != 0 || TurnOrder != 0f || JumpOrder != 0f)
     {
         SpeedOrder     = 0;
         TurnOrder      = 0f;
         JumpOrder      = 0f;
         WasOrderIssued = true;
     }
     else
     {
         WasOrderIssued = false;
     }
     if (m_subsystemTime.PeriodicGameTimeEvent(1.0, (float)(GetHashCode() % 100) * 0.01f))
     {
         m_importanceLevel = 0f;
         if (m_isEnabled)
         {
             if (m_componentMount.Rider != null)
             {
                 m_importanceLevel = 275f;
             }
             else if (FindNearbyRider(7f) != null)
             {
                 m_importanceLevel = 7f;
             }
         }
     }
     if (!IsActive)
     {
         m_stateMachine.TransitionTo("Inactive");
     }
 }
 public void Update(float dt)
 {
     if (m_subsystemTime.PeriodicGameTimeEvent(60.0, 0.0))
     {
         foreach (KeyValuePair <Point3, int> item in m_toUpdate)
         {
             if (Terrain.ExtractContents(item.Value) == 8)
             {
                 if (base.SubsystemTerrain.Terrain.GetCellContents(item.Key.X, item.Key.Y, item.Key.Z) != 2)
                 {
                     continue;
                 }
             }
             else
             {
                 int cellContents = base.SubsystemTerrain.Terrain.GetCellContents(item.Key.X, item.Key.Y - 1, item.Key.Z);
                 if ((cellContents != 8 && cellContents != 2) || base.SubsystemTerrain.Terrain.GetCellContents(item.Key.X, item.Key.Y, item.Key.Z) != 0)
                 {
                     continue;
                 }
             }
             base.SubsystemTerrain.ChangeCell(item.Key.X, item.Key.Y, item.Key.Z, item.Value);
         }
         m_toUpdate.Clear();
     }
 }
 public void Update(float dt)
 {
     if (m_subsystemTime.PeriodicGameTimeEvent(5.0, 0.0))
     {
         m_updateIndex++;
         foreach (Point3 key in m_particleSystemsByCell.Keys)
         {
             PrecipitationShaftInfo precipitationShaftInfo = m_subsystemWeather.GetPrecipitationShaftInfo(key.X, key.Z);
             if ((precipitationShaftInfo.Intensity > 0f && key.Y >= precipitationShaftInfo.YLimit - 1) || m_updateIndex % 5 == 0)
             {
                 m_toReduce.Add(key);
             }
         }
         foreach (Point3 item in m_toReduce)
         {
             ResizeCampfire(item.X, item.Y, item.Z, -1, playSound: true);
         }
         m_toReduce.Clear();
     }
     if (Time.PeriodicEvent(0.5, 0.0))
     {
         float num = float.MaxValue;
         foreach (Point3 key2 in m_particleSystemsByCell.Keys)
         {
             float x = m_subsystemAmbientSounds.SubsystemAudio.CalculateListenerDistanceSquared(new Vector3(key2.X, key2.Y, key2.Z));
             num = MathUtils.Min(num, x);
         }
         m_fireSoundVolume = m_subsystemAmbientSounds.SubsystemAudio.CalculateVolume(MathUtils.Sqrt(num), 2f);
     }
     m_subsystemAmbientSounds.FireSoundVolume = MathUtils.Max(m_subsystemAmbientSounds.FireSoundVolume, m_fireSoundVolume);
 }
예제 #5
0
 public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 {
     m_subsystemTime                = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true);
     m_subsystemGameInfo            = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true);
     m_componentCreature            = base.Entity.FindComponent <ComponentCreature>(throwOnError: true);
     m_componentMount               = base.Entity.FindComponent <ComponentMount>(throwOnError: true);
     m_componentSteedBehavior       = base.Entity.FindComponent <ComponentSteedBehavior>(throwOnError: true);
     m_componentEatPickableBehavior = base.Entity.FindComponent <ComponentEatPickableBehavior>(throwOnError: true);
     m_stubbornProbability          = valuesDictionary.GetValue <float>("StubbornProbability");
     m_stubbornEndTime              = valuesDictionary.GetValue <double>("StubbornEndTime");
     m_periodicEventOffset          = m_random.Float(0f, 100f);
     m_isSaddled = base.Entity.ValuesDictionary.DatabaseObject.Name.EndsWith("_Saddled");
     m_stateMachine.AddState("Inactive", null, delegate
     {
         if (m_subsystemTime.PeriodicGameTimeEvent(1.0, m_periodicEventOffset) && m_componentMount.Rider != null && m_random.Float(0f, 1f) < m_stubbornProbability && (!m_isSaddled || m_componentEatPickableBehavior.Satiation <= 0f))
         {
             m_stubbornEndTime = m_subsystemGameInfo.TotalElapsedGameTime + (double)m_random.Float(60f, 120f);
         }
         if (IsActive)
         {
             m_stateMachine.TransitionTo("Stubborn");
         }
     }, null);
     m_stateMachine.AddState("Stubborn", null, delegate
     {
         if (m_componentSteedBehavior.WasOrderIssued)
         {
             m_componentCreature.ComponentCreatureModel.HeadShakeOrder = m_random.Float(0.6f, 1f);
             m_componentCreature.ComponentCreatureSounds.PlayPainSound();
         }
     }, null);
     m_stateMachine.TransitionTo("Inactive");
 }
예제 #6
0
 public void Update(float dt)
 {
     if (m_subsystemTime.PeriodicGameTimeEvent(0.125, 0.0))
     {
         ProcessQueuedActions();
     }
     UpdateMovableBlocks();
 }
예제 #7
0
 public void Update(float dt)
 {
     if (m_subsystemTime.PeriodicGameTimeEvent(60.0, 0.0))
     {
         foreach (KeyValuePair <Point3, int> item in m_toUpdate)
         {
             if (base.SubsystemTerrain.Terrain.GetCellContents(item.Key.X, item.Key.Y, item.Key.Z) == 0)
             {
                 base.SubsystemTerrain.ChangeCell(item.Key.X, item.Key.Y, item.Key.Z, item.Value);
             }
         }
         m_toUpdate.Clear();
     }
 }
예제 #8
0
 public void Update(float dt)
 {
     if (m_subsystemTime.PeriodicGameTimeEvent(0.1, 0.0))
     {
         foreach (Projectile key in m_projectiles.Keys)
         {
             if (m_subsystemGameInfo.TotalElapsedGameTime - key.CreationTime > 5.0)
             {
                 m_subsystemExplosions.TryExplodeBlock(Terrain.ToCell(key.Position.X), Terrain.ToCell(key.Position.Y), Terrain.ToCell(key.Position.Z), key.Value);
                 key.ToRemove = true;
             }
         }
     }
 }
예제 #9
0
 public void Update(float dt)
 {
     if (m_subsystemTime.PeriodicGameTimeEvent(30.0, 0.0))
     {
         foreach (KeyValuePair <Point3, Replacement> item in m_toReplace)
         {
             Point3 key = item.Key;
             if (Terrain.ReplaceLight(base.SubsystemTerrain.Terrain.GetCellValue(key.X, key.Y, key.Z), 0) == Terrain.ReplaceLight(item.Value.RequiredValue, 0))
             {
                 base.SubsystemTerrain.ChangeCell(key.X, key.Y, key.Z, item.Value.Value);
             }
         }
         m_toReplace.Clear();
     }
 }
예제 #10
0
        public void Update(float dt)
        {
            if (m_leavesToCheck.Count <= 0 || !m_subsystemTime.PeriodicGameTimeEvent(20.0, 0.0))
            {
                return;
            }
            int num = MathUtils.Min(MathUtils.Max((int)((float)m_leavesToCheck.Count * 0.1f), 10), 200);

            for (int i = 0; i < num; i++)
            {
                if (m_leavesToCheck.Count <= 0)
                {
                    break;
                }
                DecayLeavesIfNeeded(m_leavesToCheck.First());
            }
        }
예제 #11
0
 public void Update(float dt)
 {
     if (m_subsystemTime.PeriodicGameTimeEvent(180.0, 179.0))
     {
         AddExperience(1, playSound: false);
     }
     StrengthFactor   = CalculateStrengthFactor(null);
     SpeedFactor      = CalculateSpeedFactor(null);
     HungerFactor     = CalculateHungerFactor(null);
     ResilienceFactor = CalculateResilienceFactor(null);
     if (!m_lastLevelTextValue.HasValue || m_lastLevelTextValue.Value != MathUtils.Floor(m_componentPlayer.PlayerData.Level))
     {
         m_componentPlayer.ComponentGui.LevelLabelWidget.Text = string.Format(LanguageControl.Get(fName, 2), MathUtils.Floor(m_componentPlayer.PlayerData.Level).ToString());
         m_lastLevelTextValue = MathUtils.Floor(m_componentPlayer.PlayerData.Level);
     }
     m_componentPlayer.PlayerStats.HighestLevel = MathUtils.Max(m_componentPlayer.PlayerStats.HighestLevel, m_componentPlayer.PlayerData.Level);
 }
예제 #12
0
 public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 {
     m_subsystemTime                  = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true);
     m_subsystemSky                   = base.Project.FindSubsystem <SubsystemSky>(throwOnError: true);
     m_componentCreature              = base.Entity.FindComponent <ComponentCreature>(throwOnError: true);
     m_componentPathfinding           = base.Entity.FindComponent <ComponentPathfinding>(throwOnError: true);
     m_subsystemCampfireBlockBehavior = base.Project.FindSubsystem <SubsystemCampfireBlockBehavior>(throwOnError: true);
     m_dayRange            = valuesDictionary.GetValue <float>("DayRange");
     m_nightRange          = valuesDictionary.GetValue <float>("NightRange");
     m_periodicEventOffset = m_random.Float(0f, 10f);
     m_stateMachine.AddState("Inactive", delegate
     {
         m_importanceLevel = 0f;
         m_target          = null;
     }, delegate
     {
         if (IsActive)
         {
             m_stateMachine.TransitionTo((m_importanceLevel < 10f) ? "Circle" : "Move");
         }
         else if (m_subsystemTime.PeriodicGameTimeEvent(1.0, m_periodicEventOffset))
         {
             m_target = FindTarget(out float targetScore);
             if (m_target.HasValue)
             {
                 if (m_random.Float(0f, 1f) < 0.015f)
                 {
                     m_ignoreFireUntil = m_subsystemTime.GameTime + 20.0;
                 }
                 Vector3.Distance(m_target.Value, m_componentCreature.ComponentBody.Position);
                 if (m_subsystemTime.GameTime < m_ignoreFireUntil)
                 {
                     m_importanceLevel = 0f;
                 }
                 else
                 {
                     m_importanceLevel = ((targetScore > 0.5f) ? 250f : m_random.Float(1f, 5f));
                 }
             }
             else
             {
                 m_importanceLevel = 0f;
             }
         }
     }, null);
예제 #13
0
 public void Update(float dt)
 {
     if (m_thermometersToSimulateIndex < m_thermometersToSimulate.Count)
     {
         double period = MathUtils.Max(5.0 / (double)m_thermometersToSimulate.Count, 1.0);
         if (m_subsystemTime.PeriodicGameTimeEvent(period, 0.0))
         {
             Point3 point = m_thermometersToSimulate.Array[m_thermometersToSimulateIndex];
             SimulateThermometer(point.X, point.Y, point.Z, invalidateTerrainOnChange: true);
             m_thermometersToSimulateIndex++;
         }
     }
     else if (m_thermometersByPoint.Count > 0)
     {
         m_thermometersToSimulateIndex = 0;
         m_thermometersToSimulate.Clear();
         m_thermometersToSimulate.AddRange(m_thermometersByPoint.Keys);
     }
 }
예제 #14
0
 public void Update(float dt)
 {
     m_stateMachine.Update();
     if (!IsActive)
     {
         m_stateMachine.TransitionTo("Inactive");
     }
     if (m_subsystemTime.PeriodicGameTimeEvent(1.0, m_periodicEventOffset))
     {
         if (m_subsystemGameInfo.TotalElapsedGameTime < m_stubbornEndTime && m_componentEatPickableBehavior.Satiation <= 0f && m_componentMount.Rider != null)
         {
             m_importanceLevel = 210f;
         }
         else
         {
             m_importanceLevel = 0f;
         }
     }
 }
예제 #15
0
 public void Update(float dt)
 {
     if (m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative || !m_subsystemGameInfo.WorldSettings.AreAdventureSurvivalMechanicsEnabled)
     {
         m_sicknessDuration = 0f;
         return;
     }
     if (m_sicknessDuration > 0f)
     {
         m_sicknessDuration = MathUtils.Max(m_sicknessDuration - dt, 0f);
         if (m_componentPlayer.ComponentHealth.Health > 0f && !m_componentPlayer.ComponentSleep.IsSleeping && m_subsystemTime.PeriodicGameTimeEvent(3.0, -0.0099999997764825821) && (!m_lastNauseaTime.HasValue || m_subsystemTime.GameTime - m_lastNauseaTime > 15.0))
         {
             NauseaEffect();
         }
     }
     if (m_pukeParticleSystem != null)
     {
         float num = MathUtils.DegToRad(MathUtils.Lerp(-35f, -60f, SimplexNoise.Noise(2f * (float)MathUtils.Remainder(m_subsystemTime.GameTime, 10000.0))));
         m_componentPlayer.ComponentLocomotion.LookOrder = new Vector2(m_componentPlayer.ComponentLocomotion.LookOrder.X, MathUtils.Clamp(num - m_componentPlayer.ComponentLocomotion.LookAngles.Y, -2f, 2f));
         Vector3 upVector      = m_componentPlayer.ComponentCreatureModel.EyeRotation.GetUpVector();
         Vector3 forwardVector = m_componentPlayer.ComponentCreatureModel.EyeRotation.GetForwardVector();
         m_pukeParticleSystem.Position  = m_componentPlayer.ComponentCreatureModel.EyePosition - 0.08f * upVector + 0.3f * forwardVector;
         m_pukeParticleSystem.Direction = Vector3.Normalize(forwardVector + 0.5f * upVector);
         if (m_pukeParticleSystem.IsStopped)
         {
             m_pukeParticleSystem = null;
         }
     }
     if (m_greenoutDuration > 0f)
     {
         m_greenoutDuration = MathUtils.Max(m_greenoutDuration - dt, 0f);
         m_greenoutFactor   = MathUtils.Min(m_greenoutFactor + 0.5f * dt, 0.95f);
     }
     else if (m_greenoutFactor > 0f)
     {
         m_greenoutFactor = MathUtils.Max(m_greenoutFactor - 0.5f * dt, 0f);
     }
     m_componentPlayer.ComponentScreenOverlays.GreenoutFactor = MathUtils.Max(m_greenoutFactor, m_componentPlayer.ComponentScreenOverlays.GreenoutFactor);
 }
예제 #16
0
 public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 {
     m_subsystemTime        = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true);
     m_componentCreature    = base.Entity.FindComponent <ComponentCreature>(throwOnError: true);
     m_componentPathfinding = base.Entity.FindComponent <ComponentPathfinding>(throwOnError: true);
     m_componentMount       = base.Entity.FindComponent <ComponentMount>(throwOnError: true);
     m_isEnabled            = !base.Entity.ValuesDictionary.DatabaseObject.Name.EndsWith("_Saddled");
     m_stateMachine.AddState("Inactive", delegate
     {
         m_importanceLevel = 0f;
         m_rider           = null;
     }, delegate
     {
         if (m_isEnabled && m_random.Float(0f, 1f) < 1f * m_subsystemTime.GameTimeDelta && m_componentMount.Rider != null)
         {
             m_importanceLevel = 220f;
             m_dumpStartTime   = m_subsystemTime.GameTime;
             m_rider           = m_componentMount.Rider;
         }
         if (IsActive)
         {
             m_stateMachine.TransitionTo("WildJumping");
         }
     }, null);
     m_stateMachine.AddState("WildJumping", delegate
     {
         m_componentCreature.ComponentCreatureSounds.PlayPainSound();
         m_componentPathfinding.Stop();
     }, delegate
     {
         if (!IsActive)
         {
             m_stateMachine.TransitionTo("Inactive");
         }
         else if (m_componentMount.Rider == null)
         {
             m_importanceLevel = 0f;
             RunAway();
         }
         if (m_random.Float(0f, 1f) < 1f * m_subsystemTime.GameTimeDelta)
         {
             m_componentCreature.ComponentCreatureSounds.PlayPainSound();
         }
         if (m_random.Float(0f, 1f) < 3f * m_subsystemTime.GameTimeDelta)
         {
             m_walkOrder = new Vector2(m_random.Float(-0.5f, 0.5f), m_random.Float(-0.5f, 1.5f));
         }
         if (m_random.Float(0f, 1f) < 2.5f * m_subsystemTime.GameTimeDelta)
         {
             m_turnOrder.X = m_random.Float(-1f, 1f);
         }
         if (m_random.Float(0f, 1f) < 2f * m_subsystemTime.GameTimeDelta)
         {
             m_componentCreature.ComponentLocomotion.JumpOrder = m_random.Float(0.9f, 1f);
             if (m_componentMount.Rider != null && m_subsystemTime.GameTime - m_dumpStartTime > 3.0)
             {
                 if (m_random.Float(0f, 1f) < 0.05f)
                 {
                     m_componentMount.Rider.StartDismounting();
                     m_componentMount.Rider.ComponentCreature.ComponentHealth.Injure(m_random.Float(0.05f, 0.2f), m_componentCreature, ignoreInvulnerability: false, "Thrown from a mount");
                 }
                 if (m_random.Float(0f, 1f) < 0.25f)
                 {
                     m_componentMount.Rider.ComponentCreature.ComponentHealth.Injure(0.05f, m_componentCreature, ignoreInvulnerability: false, "Thrown from a mount");
                 }
             }
         }
         if (m_random.Float(0f, 1f) < 4f * m_subsystemTime.GameTimeDelta)
         {
             m_lookOrder = new Vector2(m_random.Float(-3f, 3f), m_lookOrder.Y);
         }
         if (m_random.Float(0f, 1f) < 0.25f * m_subsystemTime.GameTimeDelta)
         {
             TransitionToRandomDumpingBehavior();
         }
         m_componentCreature.ComponentLocomotion.WalkOrder = m_walkOrder;
         m_componentCreature.ComponentLocomotion.TurnOrder = m_turnOrder;
         m_componentCreature.ComponentLocomotion.LookOrder = m_lookOrder;
     }, null);
     m_stateMachine.AddState("BlindRacing", delegate
     {
         m_componentCreature.ComponentCreatureSounds.PlayPainSound();
         m_componentPathfinding.SetDestination(m_componentCreature.ComponentBody.Position + new Vector3(m_random.Float(-15f, 15f), 0f, m_random.Float(-15f, 15f)), 1f, 2f, 0, useRandomMovements: false, ignoreHeightDifference: true, raycastDestination: false, null);
     }, delegate
     {
         if (!IsActive)
         {
             m_stateMachine.TransitionTo("Inactive");
         }
         else if (m_componentMount.Rider == null)
         {
             m_importanceLevel = 0f;
             RunAway();
         }
         else if (!m_componentPathfinding.Destination.HasValue || m_componentPathfinding.IsStuck)
         {
             TransitionToRandomDumpingBehavior();
         }
         if (m_random.Float(0f, 1f) < 0.5f * m_subsystemTime.GameTimeDelta)
         {
             m_componentCreature.ComponentLocomotion.JumpOrder = 1f;
             m_componentCreature.ComponentCreatureSounds.PlayPainSound();
         }
     }, null);
     m_stateMachine.AddState("Stupor", delegate
     {
         m_componentCreature.ComponentCreatureSounds.PlayPainSound();
         m_componentPathfinding.Stop();
     }, delegate
     {
         if (!IsActive)
         {
             m_stateMachine.TransitionTo("Inactive");
         }
         else if (m_componentMount.Rider == null)
         {
             m_importanceLevel = 0f;
         }
         if (m_subsystemTime.PeriodicGameTimeEvent(2.0, 0.0))
         {
             TransitionToRandomDumpingBehavior();
         }
     }, null);
     m_stateMachine.TransitionTo("Inactive");
 }
예제 #17
0
        public bool Dig(TerrainRaycastResult raycastResult)
        {
            if (Dig1 != null)
            {
                return(Dig1(raycastResult));
            }

            bool result = false;

            m_lastDigFrameIndex = Time.FrameIndex;
            CellFace cellFace         = raycastResult.CellFace;
            int      cellValue        = m_subsystemTerrain.Terrain.GetCellValue(cellFace.X, cellFace.Y, cellFace.Z);
            int      num              = Terrain.ExtractContents(cellValue);
            Block    block            = BlocksManager.Blocks[num];
            int      activeBlockValue = ActiveBlockValue;
            int      num2             = Terrain.ExtractContents(activeBlockValue);
            Block    block2           = BlocksManager.Blocks[num2];

            if (!DigCellFace.HasValue || DigCellFace.Value.X != cellFace.X || DigCellFace.Value.Y != cellFace.Y || DigCellFace.Value.Z != cellFace.Z)
            {
                m_digStartTime = m_subsystemTime.GameTime;
                DigCellFace    = cellFace;
            }
            float num3 = CalculateDigTime(cellValue, num2);

            m_digProgress = ((num3 > 0f) ? MathUtils.Saturate((float)(m_subsystemTime.GameTime - m_digStartTime) / num3) : 1f);
            if (!CanUseTool(activeBlockValue))
            {
                m_digProgress = 0f;
                if (m_subsystemTime.PeriodicGameTimeEvent(5.0, m_digStartTime + 1.0))
                {
                    ComponentPlayer?.ComponentGui.DisplaySmallMessage(string.Format(LanguageControl.Get(fName, 1), block2.PlayerLevelRequired, block2.GetDisplayName(m_subsystemTerrain, activeBlockValue)), Color.White, blinking: true, playNotificationSound: true);
                }
            }
            bool flag = ComponentPlayer != null && !ComponentPlayer.ComponentInput.IsControlledByTouch && m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative;

            if (flag || (m_lastPokingPhase <= 0.5f && PokingPhase > 0.5f))
            {
                if (m_digProgress >= 1f)
                {
                    DigCellFace = null;
                    if (flag)
                    {
                        Poke(forceRestart: true);
                    }
                    BlockPlacementData digValue = block.GetDigValue(m_subsystemTerrain, this, cellValue, activeBlockValue, raycastResult);
                    m_subsystemTerrain.DestroyCell(block2.ToolLevel, digValue.CellFace.X, digValue.CellFace.Y, digValue.CellFace.Z, digValue.Value, noDrop: false, noParticleSystem: false);
                    m_subsystemSoundMaterials.PlayImpactSound(cellValue, new Vector3(cellFace.X, cellFace.Y, cellFace.Z), 2f);
                    DamageActiveTool(1);
                    if (ComponentCreature.PlayerStats != null)
                    {
                        ComponentCreature.PlayerStats.BlocksDug++;
                    }
                    result = true;
                }
                else
                {
                    m_subsystemSoundMaterials.PlayImpactSound(cellValue, new Vector3(cellFace.X, cellFace.Y, cellFace.Z), 1f);
                    BlockDebrisParticleSystem particleSystem = block.CreateDebrisParticleSystem(m_subsystemTerrain, raycastResult.HitPoint(0.1f), cellValue, 0.35f);
                    base.Project.FindSubsystem <SubsystemParticles>(throwOnError: true).AddParticleSystem(particleSystem);
                }
            }
            return(result);
        }
예제 #18
0
        public void Update(float dt)
        {
            Vector3 position = m_componentCreature.ComponentBody.Position;

            if (Health > 0f && Health < 1f)
            {
                float num = 0f;
                if (m_componentPlayer != null)
                {
                    if (m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Harmless)
                    {
                        num = 0.0166666675f;
                    }
                    else if (m_componentPlayer.ComponentSleep.SleepFactor == 1f && m_componentPlayer.ComponentVitalStats.Food > 0f)
                    {
                        num = 0.00166666671f;
                    }
                    else if (m_componentPlayer.ComponentVitalStats.Food > 0.5f)
                    {
                        num = 0.00111111114f;
                    }
                }
                else
                {
                    num = 0.00111111114f;
                }
                Heal(m_subsystemGameInfo.TotalElapsedGameTimeDelta * num);
            }
            if (BreathingMode == BreathingMode.Air)
            {
                int cellContents = m_subsystemTerrain.Terrain.GetCellContents(Terrain.ToCell(position.X), Terrain.ToCell(m_componentCreature.ComponentCreatureModel.EyePosition.Y), Terrain.ToCell(position.Z));
                if (BlocksManager.Blocks[cellContents] is FluidBlock || position.Y > 259f)
                {
                    Air = MathUtils.Saturate(Air - dt / AirCapacity);
                }
                else
                {
                    Air = 1f;
                }
            }
            else if (BreathingMode == BreathingMode.Water)
            {
                if (m_componentCreature.ComponentBody.ImmersionFactor > 0.25f)
                {
                    Air = 1f;
                }
                else
                {
                    Air = MathUtils.Saturate(Air - dt / AirCapacity);
                }
            }
            if (m_componentCreature.ComponentBody.ImmersionFactor > 0f && m_componentCreature.ComponentBody.ImmersionFluidBlock is MagmaBlock)
            {
                Injure(2f * m_componentCreature.ComponentBody.ImmersionFactor * dt, null, ignoreInvulnerability: false, LanguageControl.Get("ComponentHealth", "1"));
                float num2 = 1.1f + 0.1f * (float)MathUtils.Sin(12.0 * m_subsystemTime.GameTime);
                m_redScreenFactor = MathUtils.Max(m_redScreenFactor, num2 * 1.5f * m_componentCreature.ComponentBody.ImmersionFactor);
            }
            float num3 = MathUtils.Abs(m_componentCreature.ComponentBody.CollisionVelocityChange.Y);

            if (!m_wasStanding && num3 > FallResilience)
            {
                float num4 = MathUtils.Sqr(MathUtils.Max(num3 - FallResilience, 0f)) / 15f;
                if (m_componentPlayer != null)
                {
                    num4 /= m_componentPlayer.ComponentLevel.ResilienceFactor;
                }
                Injure(num4, null, ignoreInvulnerability: false, LanguageControl.Get("ComponentHealth", "2"));
            }
            m_wasStanding = (m_componentCreature.ComponentBody.StandingOnValue.HasValue || m_componentCreature.ComponentBody.StandingOnBody != null);
            if ((position.Y < 0f || position.Y > 296f) && m_subsystemTime.PeriodicGameTimeEvent(2.0, 0.0))
            {
                Injure(0.1f, null, ignoreInvulnerability: true, LanguageControl.Get("ComponentHealth", "3"));
                m_componentPlayer?.ComponentGui.DisplaySmallMessage(LanguageControl.Get("ComponentHealth", "4"), Color.White, blinking: true, playNotificationSound: false);
            }
            bool num5 = m_subsystemTime.PeriodicGameTimeEvent(1.0, 0.0);

            if (num5 && Air == 0f)
            {
                float num6 = 0.12f;
                if (m_componentPlayer != null)
                {
                    num6 /= m_componentPlayer.ComponentLevel.ResilienceFactor;
                }
                Injure(num6, null, ignoreInvulnerability: false, LanguageControl.Get("ComponentHealth", "5"));
            }
            if (num5 && (m_componentOnFire.IsOnFire || m_componentOnFire.TouchesFire))
            {
                float num7 = 1f / FireResilience;
                if (m_componentPlayer != null)
                {
                    num7 /= m_componentPlayer.ComponentLevel.ResilienceFactor;
                }
                Injure(num7, m_componentOnFire.Attacker, ignoreInvulnerability: false, LanguageControl.Get("ComponentHealth", "5"));
            }
            if (num5 && CanStrand && m_componentCreature.ComponentBody.ImmersionFactor < 0.25f && (m_componentCreature.ComponentBody.StandingOnValue != 0 || m_componentCreature.ComponentBody.StandingOnBody != null))
            {
                Injure(0.05f, null, ignoreInvulnerability: false, LanguageControl.Get("ComponentHealth", "6"));
            }
            HealthChange = Health - m_lastHealth;
            m_lastHealth = Health;
            if (m_redScreenFactor > 0.01f)
            {
                m_redScreenFactor *= MathUtils.Pow(0.2f, dt);
            }
            else
            {
                m_redScreenFactor = 0f;
            }
            if (HealthChange < 0f)
            {
                m_componentCreature.ComponentCreatureSounds.PlayPainSound();
                m_redScreenFactor += -4f * HealthChange;
                m_componentPlayer?.ComponentGui.HealthBarWidget.Flash(MathUtils.Clamp((int)((0f - HealthChange) * 30f), 0, 10));
            }
            if (m_componentPlayer != null)
            {
                m_componentPlayer.ComponentScreenOverlays.RedoutFactor = MathUtils.Max(m_componentPlayer.ComponentScreenOverlays.RedoutFactor, m_redScreenFactor);
            }
            if (m_componentPlayer != null)
            {
                m_componentPlayer.ComponentGui.HealthBarWidget.Value = Health;
            }
            if (Health == 0f && HealthChange < 0f)
            {
                Vector3 position2 = m_componentCreature.ComponentBody.Position + new Vector3(0f, m_componentCreature.ComponentBody.BoxSize.Y / 2f, 0f);
                float   x         = m_componentCreature.ComponentBody.BoxSize.X;
                m_subsystemParticles.AddParticleSystem(new KillParticleSystem(m_subsystemTerrain, position2, x));
                Vector3 position3 = (m_componentCreature.ComponentBody.BoundingBox.Min + m_componentCreature.ComponentBody.BoundingBox.Max) / 2f;
                foreach (IInventory item in base.Entity.FindComponents <IInventory>())
                {
                    item.DropAllItems(position3);
                }
                DeathTime = m_subsystemGameInfo.TotalElapsedGameTime;
            }
            if (Health <= 0f && CorpseDuration > 0f && m_subsystemGameInfo.TotalElapsedGameTime - DeathTime > (double)CorpseDuration)
            {
                m_componentCreature.ComponentSpawn.Despawn();
            }
        }
예제 #19
0
        public void UpdateFood()
        {
            float gameTimeDelta = m_subsystemTime.GameTimeDelta;
            float num           = m_componentPlayer.ComponentLocomotion.LastWalkOrder.HasValue ? m_componentPlayer.ComponentLocomotion.LastWalkOrder.Value.Length() : 0f;
            float lastJumpOrder = m_componentPlayer.ComponentLocomotion.LastJumpOrder;
            float num2          = m_componentPlayer.ComponentCreatureModel.EyePosition.Y - m_componentPlayer.ComponentBody.Position.Y;
            bool  flag          = m_componentPlayer.ComponentBody.ImmersionDepth > num2;
            bool  flag2         = m_componentPlayer.ComponentBody.ImmersionFactor > 0.33f && !m_componentPlayer.ComponentBody.StandingOnValue.HasValue;
            bool  flag3         = m_subsystemTime.PeriodicGameTimeEvent(240.0, 13.0) && !m_componentPlayer.ComponentSickness.IsSick;

            if (m_subsystemGameInfo.WorldSettings.GameMode != 0 && m_subsystemGameInfo.WorldSettings.AreAdventureSurvivalMechanicsEnabled)
            {
                float hungerFactor = m_componentPlayer.ComponentLevel.HungerFactor;
                Food -= hungerFactor * gameTimeDelta / 2880f;
                if (flag2 | flag)
                {
                    Food -= hungerFactor * gameTimeDelta * num / 1440f;
                }
                else
                {
                    Food -= hungerFactor * gameTimeDelta * num / 2880f;
                }
                Food -= hungerFactor * lastJumpOrder / 1200f;
                if (m_componentPlayer.ComponentMiner.DigCellFace.HasValue)
                {
                    Food -= hungerFactor * gameTimeDelta / 2880f;
                }
                if (!m_componentPlayer.ComponentSleep.IsSleeping)
                {
                    if (Food <= 0f)
                    {
                        if (m_subsystemTime.PeriodicGameTimeEvent(50.0, 0.0))
                        {
                            m_componentPlayer.ComponentHealth.Injure(0.05f, null, ignoreInvulnerability: false, LanguageControl.Get(fName, 9));
                            m_componentPlayer.ComponentGui.DisplaySmallMessage(LanguageControl.Get(fName, 10), Color.White, blinking: true, playNotificationSound: false);
                            m_componentPlayer.ComponentGui.FoodBarWidget.Flash(10);
                        }
                    }
                    else if (Food < 0.1f && ((m_lastFood >= 0.1f) | flag3))
                    {
                        m_componentPlayer.ComponentGui.DisplaySmallMessage(LanguageControl.Get(fName, 11), Color.White, blinking: true, playNotificationSound: true);
                    }
                    else if (Food < 0.25f && ((m_lastFood >= 0.25f) | flag3))
                    {
                        m_componentPlayer.ComponentGui.DisplaySmallMessage(LanguageControl.Get(fName, 12), Color.White, blinking: true, playNotificationSound: true);
                    }
                    else if (Food < 0.5f && ((m_lastFood >= 0.5f) | flag3))
                    {
                        m_componentPlayer.ComponentGui.DisplaySmallMessage(LanguageControl.Get(fName, 13), Color.White, blinking: true, playNotificationSound: false);
                    }
                }
            }
            else
            {
                Food = 0.9f;
            }
            if (m_subsystemTime.PeriodicGameTimeEvent(1.0, -0.01))
            {
                m_satiationList.Clear();
                m_satiationList.AddRange(m_satiation);
                m_satiation.Clear();
                foreach (KeyValuePair <int, float> satiation in m_satiationList)
                {
                    float num3 = MathUtils.Max(satiation.Value - 0.000416666677f, 0f);
                    if (num3 > 0f)
                    {
                        m_satiation.Add(satiation.Key, num3);
                    }
                }
            }
            m_lastFood = Food;
            m_componentPlayer.ComponentGui.FoodBarWidget.Value = Food;
        }
예제 #20
0
        public void Update(float dt)
        {
            double totalElapsedGameTime = m_subsystemGameInfo.TotalElapsedGameTime;
            float  num  = MathUtils.Pow(0.5f, dt);
            float  num2 = MathUtils.Pow(0.001f, dt);

            m_tmpPlayers.Clear();
            foreach (ComponentPlayer componentPlayer in m_subsystemPlayers.ComponentPlayers)
            {
                if (componentPlayer.ComponentHealth.Health > 0f)
                {
                    m_tmpPlayers.Add(componentPlayer);
                }
            }
            foreach (Pickable pickable in m_pickables)
            {
                if (pickable.ToRemove)
                {
                    m_pickablesToRemove.Add(pickable);
                }
                else
                {
                    Block  block = BlocksManager.Blocks[Terrain.ExtractContents(pickable.Value)];
                    int    num3  = m_pickables.Count - m_pickablesToRemove.Count;
                    float  num4  = MathUtils.Lerp(300f, 90f, MathUtils.Saturate((float)num3 / 60f));
                    double num5  = totalElapsedGameTime - pickable.CreationTime;
                    if (num5 > (double)num4)
                    {
                        pickable.ToRemove = true;
                    }
                    else
                    {
                        TerrainChunk chunkAtCell = m_subsystemTerrain.Terrain.GetChunkAtCell(Terrain.ToCell(pickable.Position.X), Terrain.ToCell(pickable.Position.Z));
                        if (chunkAtCell != null && chunkAtCell.State > TerrainChunkState.InvalidContents4)
                        {
                            Vector3 position = pickable.Position;
                            Vector3 vector   = position + pickable.Velocity * dt;
                            if (!pickable.FlyToPosition.HasValue && num5 > 0.5)
                            {
                                foreach (ComponentPlayer tmpPlayer in m_tmpPlayers)
                                {
                                    ComponentBody componentBody = tmpPlayer.ComponentBody;
                                    Vector3       v             = componentBody.Position + new Vector3(0f, 0.75f, 0f);
                                    float         num6          = (v - pickable.Position).LengthSquared();
                                    if (num6 < 3.0625f)
                                    {
                                        bool       flag      = Terrain.ExtractContents(pickable.Value) == 248;
                                        IInventory inventory = tmpPlayer.ComponentMiner.Inventory;
                                        if (flag || ComponentInventoryBase.FindAcquireSlotForItem(inventory, pickable.Value) >= 0)
                                        {
                                            if (num6 < 1f)
                                            {
                                                if (flag)
                                                {
                                                    tmpPlayer.ComponentLevel.AddExperience(pickable.Count, playSound: true);
                                                    pickable.ToRemove = true;
                                                }
                                                else
                                                {
                                                    pickable.Count = ComponentInventoryBase.AcquireItems(inventory, pickable.Value, pickable.Count);
                                                    if (pickable.Count == 0)
                                                    {
                                                        pickable.ToRemove = true;
                                                        m_subsystemAudio.PlaySound("Audio/PickableCollected", 0.7f, -0.4f, pickable.Position, 2f, autoDelay: false);
                                                    }
                                                }
                                            }
                                            else if (!pickable.StuckMatrix.HasValue)
                                            {
                                                pickable.FlyToPosition = v + 0.1f * MathUtils.Sqrt(num6) * componentBody.Velocity;
                                            }
                                        }
                                    }
                                }
                            }
                            if (pickable.FlyToPosition.HasValue)
                            {
                                Vector3 v2   = pickable.FlyToPosition.Value - pickable.Position;
                                float   num7 = v2.LengthSquared();
                                if (num7 >= 0.25f)
                                {
                                    pickable.Velocity = 6f * v2 / MathUtils.Sqrt(num7);
                                }
                                else
                                {
                                    pickable.FlyToPosition = null;
                                }
                            }
                            else
                            {
                                FluidBlock surfaceBlock;
                                float?     surfaceHeight;
                                Vector2?   vector2 = m_subsystemFluidBlockBehavior.CalculateFlowSpeed(Terrain.ToCell(pickable.Position.X), Terrain.ToCell(pickable.Position.Y + 0.1f), Terrain.ToCell(pickable.Position.Z), out surfaceBlock, out surfaceHeight);
                                if (!pickable.StuckMatrix.HasValue)
                                {
                                    TerrainRaycastResult?terrainRaycastResult = m_subsystemTerrain.Raycast(position, vector, useInteractionBoxes: false, skipAirBlocks: true, (int value, float distance) => BlocksManager.Blocks[Terrain.ExtractContents(value)].IsCollidable);
                                    if (terrainRaycastResult.HasValue)
                                    {
                                        int contents = Terrain.ExtractContents(m_subsystemTerrain.Terrain.GetCellValue(terrainRaycastResult.Value.CellFace.X, terrainRaycastResult.Value.CellFace.Y, terrainRaycastResult.Value.CellFace.Z));
                                        SubsystemBlockBehavior[] blockBehaviors = m_subsystemBlockBehaviors.GetBlockBehaviors(contents);
                                        for (int i = 0; i < blockBehaviors.Length; i++)
                                        {
                                            blockBehaviors[i].OnHitByProjectile(terrainRaycastResult.Value.CellFace, pickable);
                                        }
                                        if (m_subsystemTerrain.Raycast(position, position, useInteractionBoxes: false, skipAirBlocks: true, (int value2, float distance) => BlocksManager.Blocks[Terrain.ExtractContents(value2)].IsCollidable).HasValue)
                                        {
                                            int num8  = Terrain.ToCell(position.X);
                                            int num9  = Terrain.ToCell(position.Y);
                                            int num10 = Terrain.ToCell(position.Z);
                                            int num11 = 0;
                                            int num12 = 0;
                                            int num13 = 0;
                                            int?num14 = null;
                                            for (int j = -3; j <= 3; j++)
                                            {
                                                for (int k = -3; k <= 3; k++)
                                                {
                                                    for (int l = -3; l <= 3; l++)
                                                    {
                                                        if (!BlocksManager.Blocks[m_subsystemTerrain.Terrain.GetCellContents(j + num8, k + num9, l + num10)].IsCollidable)
                                                        {
                                                            int num15 = j * j + k * k + l * l;
                                                            if (!num14.HasValue || num15 < num14.Value)
                                                            {
                                                                num11 = j + num8;
                                                                num12 = k + num9;
                                                                num13 = l + num10;
                                                                num14 = num15;
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                            if (num14.HasValue)
                                            {
                                                pickable.FlyToPosition = new Vector3(num11, num12, num13) + new Vector3(0.5f);
                                            }
                                            else
                                            {
                                                pickable.ToRemove = true;
                                            }
                                        }
                                        else
                                        {
                                            Plane plane = terrainRaycastResult.Value.CellFace.CalculatePlane();
                                            bool  flag2 = vector2.HasValue && vector2.Value != Vector2.Zero;
                                            if (plane.Normal.X != 0f)
                                            {
                                                float num16 = (flag2 || MathUtils.Sqrt(MathUtils.Sqr(pickable.Velocity.Y) + MathUtils.Sqr(pickable.Velocity.Z)) > 10f) ? 0.95f : 0.25f;
                                                pickable.Velocity *= new Vector3(0f - num16, num16, num16);
                                            }
                                            if (plane.Normal.Y != 0f)
                                            {
                                                float num17 = (flag2 || MathUtils.Sqrt(MathUtils.Sqr(pickable.Velocity.X) + MathUtils.Sqr(pickable.Velocity.Z)) > 10f) ? 0.95f : 0.25f;
                                                pickable.Velocity *= new Vector3(num17, 0f - num17, num17);
                                                if (flag2)
                                                {
                                                    pickable.Velocity.Y += 0.1f * plane.Normal.Y;
                                                }
                                            }
                                            if (plane.Normal.Z != 0f)
                                            {
                                                float num18 = (flag2 || MathUtils.Sqrt(MathUtils.Sqr(pickable.Velocity.X) + MathUtils.Sqr(pickable.Velocity.Y)) > 10f) ? 0.95f : 0.25f;
                                                pickable.Velocity *= new Vector3(num18, num18, 0f - num18);
                                            }
                                            vector = position;
                                        }
                                    }
                                }
                                else
                                {
                                    Vector3 vector3 = pickable.StuckMatrix.Value.Translation + pickable.StuckMatrix.Value.Up * block.ProjectileTipOffset;
                                    if (!m_subsystemTerrain.Raycast(vector3, vector3, useInteractionBoxes: false, skipAirBlocks: true, (int value, float distance) => BlocksManager.Blocks[Terrain.ExtractContents(value)].IsCollidable).HasValue)
                                    {
                                        pickable.Position    = pickable.StuckMatrix.Value.Translation;
                                        pickable.Velocity    = Vector3.Zero;
                                        pickable.StuckMatrix = null;
                                    }
                                }
                                if (surfaceBlock is WaterBlock && !pickable.SplashGenerated)
                                {
                                    m_subsystemParticles.AddParticleSystem(new WaterSplashParticleSystem(m_subsystemTerrain, pickable.Position, large: false));
                                    m_subsystemAudio.PlayRandomSound("Audio/Splashes", 1f, m_random.Float(-0.2f, 0.2f), pickable.Position, 6f, autoDelay: true);
                                    pickable.SplashGenerated = true;
                                }
                                else if (surfaceBlock is MagmaBlock && !pickable.SplashGenerated)
                                {
                                    m_subsystemParticles.AddParticleSystem(new MagmaSplashParticleSystem(m_subsystemTerrain, pickable.Position, large: false));
                                    m_subsystemAudio.PlayRandomSound("Audio/Sizzles", 1f, m_random.Float(-0.2f, 0.2f), pickable.Position, 3f, autoDelay: true);
                                    pickable.ToRemove        = true;
                                    pickable.SplashGenerated = true;
                                    m_subsystemExplosions.TryExplodeBlock(Terrain.ToCell(pickable.Position.X), Terrain.ToCell(pickable.Position.Y), Terrain.ToCell(pickable.Position.Z), pickable.Value);
                                }
                                else if (surfaceBlock == null)
                                {
                                    pickable.SplashGenerated = false;
                                }
                                if (m_subsystemTime.PeriodicGameTimeEvent(1.0, (double)(pickable.GetHashCode() % 100) / 100.0) && (m_subsystemTerrain.Terrain.GetCellContents(Terrain.ToCell(pickable.Position.X), Terrain.ToCell(pickable.Position.Y + 0.1f), Terrain.ToCell(pickable.Position.Z)) == 104 || m_subsystemFireBlockBehavior.IsCellOnFire(Terrain.ToCell(pickable.Position.X), Terrain.ToCell(pickable.Position.Y + 0.1f), Terrain.ToCell(pickable.Position.Z))))
                                {
                                    m_subsystemAudio.PlayRandomSound("Audio/Sizzles", 1f, m_random.Float(-0.2f, 0.2f), pickable.Position, 3f, autoDelay: true);
                                    pickable.ToRemove = true;
                                    m_subsystemExplosions.TryExplodeBlock(Terrain.ToCell(pickable.Position.X), Terrain.ToCell(pickable.Position.Y), Terrain.ToCell(pickable.Position.Z), pickable.Value);
                                }
                                if (!pickable.StuckMatrix.HasValue)
                                {
                                    if (vector2.HasValue && surfaceHeight.HasValue)
                                    {
                                        float num19 = surfaceHeight.Value - pickable.Position.Y;
                                        float num20 = MathUtils.Saturate(3f * num19);
                                        pickable.Velocity.X += 4f * dt * (vector2.Value.X - pickable.Velocity.X);
                                        pickable.Velocity.Y -= 10f * dt;
                                        pickable.Velocity.Y += 10f * (1f / block.Density * num20) * dt;
                                        pickable.Velocity.Z += 4f * dt * (vector2.Value.Y - pickable.Velocity.Z);
                                        pickable.Velocity.Y *= num2;
                                    }
                                    else
                                    {
                                        pickable.Velocity.Y -= 10f * dt;
                                        pickable.Velocity   *= num;
                                    }
                                }
                            }
                            pickable.Position = vector;
                        }
                    }
                }
            }
            foreach (Pickable item in m_pickablesToRemove)
            {
                m_pickables.Remove(item);
                if (this.PickableRemoved != null)
                {
                    this.PickableRemoved(item);
                }
            }
            m_pickablesToRemove.Clear();
        }
예제 #21
0
 public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 {
     m_subsystemTime        = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true);
     m_subsystemPickables   = base.Project.FindSubsystem <SubsystemPickables>(throwOnError: true);
     m_componentCreature    = base.Entity.FindComponent <ComponentCreature>(throwOnError: true);
     m_componentPathfinding = base.Entity.FindComponent <ComponentPathfinding>(throwOnError: true);
     m_foodFactors          = new float[EnumUtils.GetEnumValues(typeof(FoodType)).Max() + 1];
     foreach (KeyValuePair <string, object> item in valuesDictionary.GetValue <ValuesDictionary>("FoodFactors"))
     {
         FoodType foodType = (FoodType)Enum.Parse(typeof(FoodType), item.Key, ignoreCase: false);
         m_foodFactors[(int)foodType] = (float)item.Value;
     }
     m_subsystemPickables.PickableAdded += delegate(Pickable pickable)
     {
         if (TryAddPickable(pickable) && m_pickable == null)
         {
             m_pickable = pickable;
         }
     };
     m_subsystemPickables.PickableRemoved += delegate(Pickable pickable)
     {
         m_pickables.Remove(pickable);
         if (m_pickable == pickable)
         {
             m_pickable = null;
         }
     };
     m_stateMachine.AddState("Inactive", delegate
     {
         m_importanceLevel = 0f;
         m_pickable        = null;
     }, delegate
     {
         if (m_satiation < 1f)
         {
             if (m_pickable == null)
             {
                 if (m_subsystemTime.GameTime > m_nextFindPickableTime)
                 {
                     m_nextFindPickableTime = m_subsystemTime.GameTime + (double)m_random.Float(2f, 4f);
                     m_pickable             = FindPickable(m_componentCreature.ComponentBody.Position);
                 }
             }
             else
             {
                 m_importanceLevel = m_random.Float(5f, 10f);
             }
         }
         if (IsActive)
         {
             m_stateMachine.TransitionTo("Move");
             m_blockedCount = 0;
         }
     }, null);
     m_stateMachine.AddState("Move", delegate
     {
         if (m_pickable != null)
         {
             float speed = (m_satiation == 0f) ? m_random.Float(0.5f, 0.7f) : 0.5f;
             int maxPathfindingPositions = (m_satiation == 0f) ? 1000 : 500;
             float num2 = Vector3.Distance(m_componentCreature.ComponentCreatureModel.EyePosition, m_componentCreature.ComponentBody.Position);
             m_componentPathfinding.SetDestination(m_pickable.Position, speed, 1f + num2, maxPathfindingPositions, useRandomMovements: true, ignoreHeightDifference: false, raycastDestination: true, null);
             if (m_random.Float(0f, 1f) < 0.66f)
             {
                 m_componentCreature.ComponentCreatureSounds.PlayIdleSound(skipIfRecentlyPlayed: true);
             }
         }
     }, delegate
     {
         if (!IsActive)
         {
             m_stateMachine.TransitionTo("Inactive");
         }
         else if (m_pickable == null)
         {
             m_importanceLevel = 0f;
         }
         else if (m_componentPathfinding.IsStuck)
         {
             m_importanceLevel = 0f;
             m_satiation      += 0.75f;
         }
         else if (!m_componentPathfinding.Destination.HasValue)
         {
             m_stateMachine.TransitionTo("Eat");
         }
         else if (Vector3.DistanceSquared(m_componentPathfinding.Destination.Value, m_pickable.Position) > 0.0625f)
         {
             m_stateMachine.TransitionTo("PickableMoved");
         }
         if (m_random.Float(0f, 1f) < 0.1f * m_subsystemTime.GameTimeDelta)
         {
             m_componentCreature.ComponentCreatureSounds.PlayIdleSound(skipIfRecentlyPlayed: true);
         }
         if (m_pickable != null)
         {
             m_componentCreature.ComponentCreatureModel.LookAtOrder = m_pickable.Position;
         }
         else
         {
             m_componentCreature.ComponentCreatureModel.LookRandomOrder = true;
         }
     }, null);
     m_stateMachine.AddState("PickableMoved", null, delegate
     {
         if (m_pickable != null)
         {
             m_componentCreature.ComponentCreatureModel.LookAtOrder = m_pickable.Position;
         }
         if (m_subsystemTime.PeriodicGameTimeEvent(0.25, (double)(GetHashCode() % 100) * 0.01))
         {
             m_stateMachine.TransitionTo("Move");
         }
     }, null);
     m_stateMachine.AddState("Eat", delegate
     {
         m_eatTime     = m_random.Float(4f, 5f);
         m_blockedTime = 0f;
     }, delegate
     {
         if (!IsActive)
         {
             m_stateMachine.TransitionTo("Inactive");
         }
         if (m_pickable == null)
         {
             m_importanceLevel = 0f;
         }
         if (m_pickable != null)
         {
             if (Vector3.DistanceSquared(new Vector3(m_componentCreature.ComponentCreatureModel.EyePosition.X, m_componentCreature.ComponentBody.Position.Y, m_componentCreature.ComponentCreatureModel.EyePosition.Z), m_pickable.Position) < 0.640000045f)
             {
                 m_eatTime    -= m_subsystemTime.GameTimeDelta;
                 m_blockedTime = 0f;
                 if (m_eatTime <= 0.0)
                 {
                     m_satiation     += 1f;
                     m_pickable.Count = MathUtils.Max(m_pickable.Count - 1, 0);
                     if (m_pickable.Count == 0)
                     {
                         m_pickable.ToRemove = true;
                         m_importanceLevel   = 0f;
                     }
                     else if (m_random.Float(0f, 1f) < 0.5f)
                     {
                         m_importanceLevel = 0f;
                     }
                 }
             }
             else
             {
                 float num = Vector3.Distance(m_componentCreature.ComponentCreatureModel.EyePosition, m_componentCreature.ComponentBody.Position);
                 m_componentPathfinding.SetDestination(m_pickable.Position, 0.3f, 0.5f + num, 0, useRandomMovements: false, ignoreHeightDifference: true, raycastDestination: false, null);
                 m_blockedTime += m_subsystemTime.GameTimeDelta;
             }
             if (m_blockedTime > 3f)
             {
                 m_blockedCount++;
                 if (m_blockedCount >= 3)
                 {
                     m_importanceLevel = 0f;
                     m_satiation      += 0.75f;
                 }
                 else
                 {
                     m_stateMachine.TransitionTo("Move");
                 }
             }
         }
         m_componentCreature.ComponentCreatureModel.FeedOrder = true;
         if (m_random.Float(0f, 1f) < 0.1f * m_subsystemTime.GameTimeDelta)
         {
             m_componentCreature.ComponentCreatureSounds.PlayIdleSound(skipIfRecentlyPlayed: true);
         }
         if (m_random.Float(0f, 1f) < 1.5f * m_subsystemTime.GameTimeDelta)
         {
             m_componentCreature.ComponentCreatureSounds.PlayFootstepSound(2f);
         }
     }, null);
     m_stateMachine.TransitionTo("Inactive");
 }
예제 #22
0
 public void Update(float dt)
 {
     if (m_subsystemGameInfo.WorldSettings.GameMode != 0 && m_subsystemGameInfo.WorldSettings.AreAdventureSurvivalMechanicsEnabled && m_subsystemTime.PeriodicGameTimeEvent(0.5, 0.0))
     {
         foreach (int enumValue in EnumUtils.GetEnumValues(typeof(ClothingSlot)))
         {
             bool flag = false;
             m_clothesList.Clear();
             m_clothesList.AddRange(GetClothes((ClothingSlot)enumValue));
             int num = 0;
             while (num < m_clothesList.Count)
             {
                 int          value        = m_clothesList[num];
                 ClothingData clothingData = ClothingBlock.GetClothingData(Terrain.ExtractData(value));
                 if ((float)clothingData.PlayerLevelRequired > m_componentPlayer.PlayerData.Level)
                 {
                     m_componentGui.DisplaySmallMessage(string.Format(LanguageControl.Get(fName, 1), clothingData.PlayerLevelRequired, clothingData.DisplayName), Color.White, blinking: true, playNotificationSound: true);
                     m_subsystemPickables.AddPickable(value, 1, m_componentBody.Position, null, null);
                     m_clothesList.RemoveAt(num);
                     flag = true;
                 }
                 else
                 {
                     num++;
                 }
             }
             if (flag)
             {
                 SetClothes((ClothingSlot)enumValue, m_clothesList);
             }
         }
     }
     if (m_subsystemGameInfo.WorldSettings.GameMode != 0 && m_subsystemGameInfo.WorldSettings.AreAdventureSurvivalMechanicsEnabled && m_subsystemTime.PeriodicGameTimeEvent(2.0, 0.0) && ((m_componentLocomotion.LastWalkOrder.HasValue && m_componentLocomotion.LastWalkOrder.Value != Vector2.Zero) || (m_componentLocomotion.LastSwimOrder.HasValue && m_componentLocomotion.LastSwimOrder.Value != Vector3.Zero) || m_componentLocomotion.LastJumpOrder != 0f))
     {
         if (m_lastTotalElapsedGameTime.HasValue)
         {
             foreach (int enumValue2 in EnumUtils.GetEnumValues(typeof(ClothingSlot)))
             {
                 bool flag2 = false;
                 m_clothesList.Clear();
                 m_clothesList.AddRange(GetClothes((ClothingSlot)enumValue2));
                 for (int i = 0; i < m_clothesList.Count; i++)
                 {
                     int          value2        = m_clothesList[i];
                     ClothingData clothingData2 = ClothingBlock.GetClothingData(Terrain.ExtractData(value2));
                     float        num2          = (m_componentVitalStats.Wetness > 0f) ? (10f * clothingData2.Sturdiness) : (20f * clothingData2.Sturdiness);
                     double       num3          = MathUtils.Floor(m_lastTotalElapsedGameTime.Value / (double)num2);
                     if (MathUtils.Floor(m_subsystemGameInfo.TotalElapsedGameTime / (double)num2) > num3 && m_random.Float(0f, 1f) < 0.75f)
                     {
                         m_clothesList[i] = BlocksManager.DamageItem(value2, 1);
                         flag2            = true;
                     }
                 }
                 int num4 = 0;
                 while (num4 < m_clothesList.Count)
                 {
                     if (Terrain.ExtractContents(m_clothesList[num4]) != 203)
                     {
                         m_clothesList.RemoveAt(num4);
                         m_subsystemParticles.AddParticleSystem(new BlockDebrisParticleSystem(m_subsystemTerrain, m_componentBody.Position + m_componentBody.BoxSize / 2f, 1f, 1f, Color.White, 0));
                         m_componentGui.DisplaySmallMessage(LanguageControl.Get(fName, 2), Color.White, blinking: true, playNotificationSound: true);
                     }
                     else
                     {
                         num4++;
                     }
                 }
                 if (flag2)
                 {
                     SetClothes((ClothingSlot)enumValue2, m_clothesList);
                 }
             }
         }
         m_lastTotalElapsedGameTime = m_subsystemGameInfo.TotalElapsedGameTime;
     }
     UpdateRenderTargets();
 }
예제 #23
0
        public override bool OnAim(Ray3 aim, ComponentMiner componentMiner, AimState state)
        {
            IInventory inventory = componentMiner.Inventory;

            if (inventory != null)
            {
                int activeSlotIndex = inventory.ActiveSlotIndex;
                if (activeSlotIndex >= 0)
                {
                    int slotValue = inventory.GetSlotValue(activeSlotIndex);
                    int slotCount = inventory.GetSlotCount(activeSlotIndex);
                    int num       = Terrain.ExtractContents(slotValue);
                    int data      = Terrain.ExtractData(slotValue);
                    if (num == 191 && slotCount > 0)
                    {
                        if (!m_aimStartTimes.TryGetValue(componentMiner, out double value))
                        {
                            value = m_subsystemTime.GameTime;
                            m_aimStartTimes[componentMiner] = value;
                        }
                        float   num2 = (float)(m_subsystemTime.GameTime - value);
                        float   num3 = (float)MathUtils.Remainder(m_subsystemTime.GameTime, 1000.0);
                        Vector3 v    = ((componentMiner.ComponentCreature.ComponentBody.IsSneaking ? 0.02f : 0.04f) + 0.25f * MathUtils.Saturate((num2 - 2.1f) / 5f)) * new Vector3
                        {
                            X = SimplexNoise.OctavedNoise(num3, 2f, 3, 2f, 0.5f),
                            Y = SimplexNoise.OctavedNoise(num3 + 100f, 2f, 3, 2f, 0.5f),
                            Z = SimplexNoise.OctavedNoise(num3 + 200f, 2f, 3, 2f, 0.5f)
                        };
                        aim.Direction = Vector3.Normalize(aim.Direction + v);
                        switch (state)
                        {
                        case AimState.InProgress:
                        {
                            if (num2 >= 9f)
                            {
                                componentMiner.ComponentCreature.ComponentCreatureSounds.PlayMoanSound();
                                return(true);
                            }
                            ComponentFirstPersonModel componentFirstPersonModel = componentMiner.Entity.FindComponent <ComponentFirstPersonModel>();
                            if (componentFirstPersonModel != null)
                            {
                                componentMiner.ComponentPlayer?.ComponentAimingSights.ShowAimingSights(aim.Position, aim.Direction);
                                componentFirstPersonModel.ItemOffsetOrder   = new Vector3(-0.1f, 0.15f, 0f);
                                componentFirstPersonModel.ItemRotationOrder = new Vector3(0f, -0.7f, 0f);
                            }
                            componentMiner.ComponentCreature.ComponentCreatureModel.AimHandAngleOrder       = 1.2f;
                            componentMiner.ComponentCreature.ComponentCreatureModel.InHandItemOffsetOrder   = new Vector3(0f, 0f, 0f);
                            componentMiner.ComponentCreature.ComponentCreatureModel.InHandItemRotationOrder = new Vector3(0f, -0.2f, 0f);
                            if (m_subsystemTime.PeriodicGameTimeEvent(0.10000000149011612, 0.0))
                            {
                                int draw2 = MathUtils.Min(BowBlock.GetDraw(data) + 1, 15);
                                inventory.RemoveSlotItems(activeSlotIndex, 1);
                                inventory.AddSlotItems(activeSlotIndex, Terrain.MakeBlockValue(num, 0, BowBlock.SetDraw(data, draw2)), 1);
                            }
                            break;
                        }

                        case AimState.Cancelled:
                            inventory.RemoveSlotItems(activeSlotIndex, 1);
                            inventory.AddSlotItems(activeSlotIndex, Terrain.MakeBlockValue(num, 0, BowBlock.SetDraw(data, 0)), 1);
                            m_aimStartTimes.Remove(componentMiner);
                            break;

                        case AimState.Completed:
                        {
                            int draw = BowBlock.GetDraw(data);
                            ArrowBlock.ArrowType?arrowType = BowBlock.GetArrowType(data);
                            if (arrowType.HasValue)
                            {
                                Vector3 vector  = componentMiner.ComponentCreature.ComponentCreatureModel.EyePosition + componentMiner.ComponentCreature.ComponentBody.Matrix.Right * 0.3f - componentMiner.ComponentCreature.ComponentBody.Matrix.Up * 0.2f;
                                Vector3 vector2 = Vector3.Normalize(vector + aim.Direction * 10f - vector);
                                float   num4    = MathUtils.Lerp(0f, 28f, MathUtils.Pow((float)draw / 15f, 0.75f));
                                if (componentMiner.ComponentPlayer != null)
                                {
                                    num4 *= 0.5f * (componentMiner.ComponentPlayer.ComponentLevel.StrengthFactor - 1f) + 1f;
                                }
                                Vector3 vector3 = Vector3.Zero;
                                if (arrowType == ArrowBlock.ArrowType.WoodenArrow)
                                {
                                    vector3 = new Vector3(0.025f, 0.025f, 0.025f);
                                }
                                if (arrowType == ArrowBlock.ArrowType.StoneArrow)
                                {
                                    vector3 = new Vector3(0.01f, 0.01f, 0.01f);
                                }
                                int     value2  = Terrain.MakeBlockValue(192, 0, ArrowBlock.SetArrowType(0, arrowType.Value));
                                Vector3 vector4 = Vector3.Normalize(Vector3.Cross(vector2, Vector3.UnitY));
                                Vector3 v2      = Vector3.Normalize(Vector3.Cross(vector2, vector4));
                                Vector3 v3      = m_random.Float(0f - vector3.X, vector3.X) * vector4 + m_random.Float(0f - vector3.Y, vector3.Y) * v2 + m_random.Float(0f - vector3.Z, vector3.Z) * vector2;
                                if (m_subsystemProjectiles.FireProjectile(value2, vector, (vector2 + v3) * num4, Vector3.Zero, componentMiner.ComponentCreature) != null)
                                {
                                    data = BowBlock.SetArrowType(data, null);
                                    m_subsystemAudio.PlaySound("Audio/Bow", 1f, m_random.Float(-0.1f, 0.1f), vector, 3f, autoDelay: true);
                                }
                            }
                            else
                            {
                                componentMiner.ComponentPlayer?.ComponentGui.DisplaySmallMessage("Load an arrow first", Color.White, blinking: true, playNotificationSound: false);
                            }
                            inventory.RemoveSlotItems(activeSlotIndex, 1);
                            int value3 = Terrain.MakeBlockValue(num, 0, BowBlock.SetDraw(data, 0));
                            inventory.AddSlotItems(activeSlotIndex, value3, 1);
                            int damageCount = 0;
                            if (draw >= 15)
                            {
                                damageCount = 2;
                            }
                            else if (draw >= 4)
                            {
                                damageCount = 1;
                            }
                            componentMiner.DamageActiveTool(damageCount);
                            m_aimStartTimes.Remove(componentMiner);
                            break;
                        }
                        }
                    }
                }
            }
            return(false);
        }
 public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 {
     m_subsystemTime          = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true);
     m_subsystemCreatureSpawn = base.Project.FindSubsystem <SubsystemCreatureSpawn>(throwOnError: true);
     m_componentCreature      = base.Entity.FindComponent <ComponentCreature>(throwOnError: true);
     m_componentPathfinding   = base.Entity.FindComponent <ComponentPathfinding>(throwOnError: true);
     HerdName                  = valuesDictionary.GetValue <string>("HerdName");
     m_herdingRange            = valuesDictionary.GetValue <float>("HerdingRange");
     m_autoNearbyCreaturesHelp = valuesDictionary.GetValue <bool>("AutoNearbyCreaturesHelp");
     m_componentCreature.ComponentHealth.Attacked += delegate(ComponentCreature attacker)
     {
         CallNearbyCreaturesHelp(attacker, 20f, 30f, isPersistent: false);
     };
     m_stateMachine.AddState("Inactive", null, delegate
     {
         if (m_subsystemTime.PeriodicGameTimeEvent(1.0, 1f * ((float)(GetHashCode() % 256) / 256f)))
         {
             Vector3?vector2 = FindHerdCenter();
             if (vector2.HasValue)
             {
                 float num = Vector3.Distance(vector2.Value, m_componentCreature.ComponentBody.Position);
                 if (num > 10f)
                 {
                     m_importanceLevel = 1f;
                 }
                 if (num > 12f)
                 {
                     m_importanceLevel = 3f;
                 }
                 if (num > 16f)
                 {
                     m_importanceLevel = 50f;
                 }
                 if (num > 20f)
                 {
                     m_importanceLevel = 250f;
                 }
             }
         }
         if (IsActive)
         {
             m_stateMachine.TransitionTo("Herd");
         }
     }, null);
     m_stateMachine.AddState("Stuck", delegate
     {
         m_stateMachine.TransitionTo("Herd");
         if (m_random.Bool(0.5f))
         {
             m_componentCreature.ComponentCreatureSounds.PlayIdleSound(skipIfRecentlyPlayed: false);
             m_importanceLevel = 0f;
         }
     }, null, null);
     m_stateMachine.AddState("Herd", delegate
     {
         Vector3?vector = FindHerdCenter();
         if (vector.HasValue && Vector3.Distance(m_componentCreature.ComponentBody.Position, vector.Value) > 6f)
         {
             float speed = (m_importanceLevel > 10f) ? m_random.Float(0.9f, 1f) : m_random.Float(0.25f, 0.35f);
             int maxPathfindingPositions = (m_importanceLevel > 200f) ? 100 : 0;
             m_componentPathfinding.SetDestination(vector.Value, speed, 7f, maxPathfindingPositions, useRandomMovements: false, ignoreHeightDifference: true, raycastDestination: false, null);
         }
         else
         {
             m_importanceLevel = 0f;
         }
     }, delegate
     {
         m_componentCreature.ComponentLocomotion.LookOrder = m_look - m_componentCreature.ComponentLocomotion.LookAngles;
         if (m_componentPathfinding.IsStuck)
         {
             m_stateMachine.TransitionTo("Stuck");
         }
         if (!m_componentPathfinding.Destination.HasValue)
         {
             m_importanceLevel = 0f;
         }
         if (m_random.Float(0f, 1f) < 0.05f * m_dt)
         {
             m_componentCreature.ComponentCreatureSounds.PlayIdleSound(skipIfRecentlyPlayed: false);
         }
         if (m_random.Float(0f, 1f) < 1.5f * m_dt)
         {
             m_look = new Vector2(MathUtils.DegToRad(45f) * m_random.Float(-1f, 1f), MathUtils.DegToRad(10f) * m_random.Float(-1f, 1f));
         }
     }, null);
 }
예제 #25
0
 public void Update(float dt)
 {
     if (m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative || !m_subsystemGameInfo.WorldSettings.AreAdventureSurvivalMechanicsEnabled)
     {
         m_fluDuration = 0f;
         m_fluOnset    = 0f;
         return;
     }
     if (m_fluDuration > 0f)
     {
         m_fluOnset = 0f;
         float num = 1f;
         if (m_componentPlayer.ComponentVitalStats.Temperature > 16f)
         {
             num = 2f;
         }
         else if (m_componentPlayer.ComponentVitalStats.Temperature > 12f)
         {
             num = 1.5f;
         }
         else if (m_componentPlayer.ComponentVitalStats.Temperature < 8f)
         {
             num = 0.5f;
         }
         m_fluDuration = MathUtils.Max(m_fluDuration - num * dt, 0f);
         if (m_componentPlayer.ComponentHealth.Health > 0f && !m_componentPlayer.ComponentSleep.IsSleeping && m_subsystemTime.PeriodicGameTimeEvent(5.0, -0.0099999997764825821) && m_subsystemTime.GameTime - m_lastEffectTime > 13.0)
         {
             FluEffect();
         }
     }
     else if (m_componentPlayer.ComponentVitalStats.Temperature < 6f)
     {
         float num2 = 13f;
         m_fluOnset += dt;
         if (m_fluOnset > 120f)
         {
             num2 = 9f;
             if (m_subsystemTime.PeriodicGameTimeEvent(1.0, 0.0) && m_random.Bool(0.025f))
             {
                 StartFlu();
             }
             if (m_subsystemTime.GameTime - m_lastMessageTime > 60.0)
             {
                 m_lastMessageTime = m_subsystemTime.GameTime;
                 m_componentPlayer.ComponentGui.DisplaySmallMessage(LanguageControl.Get(fName, 1), Color.White, blinking: true, playNotificationSound: true);
             }
         }
         if (m_fluOnset > 60f && m_subsystemTime.PeriodicGameTimeEvent(num2, -0.0099999997764825821) && m_random.Bool(0.75f))
         {
             Sneeze();
         }
     }
     else
     {
         m_fluOnset = 0f;
     }
     if ((m_coughDuration > 0f || m_sneezeDuration > 0f) && m_componentPlayer.ComponentHealth.Health > 0f && !m_componentPlayer.ComponentSleep.IsSleeping)
     {
         m_coughDuration  = MathUtils.Max(m_coughDuration - dt, 0f);
         m_sneezeDuration = MathUtils.Max(m_sneezeDuration - dt, 0f);
         float num3 = MathUtils.DegToRad(MathUtils.Lerp(-35f, -65f, SimplexNoise.Noise(4f * (float)MathUtils.Remainder(m_subsystemTime.GameTime, 10000.0))));
         m_componentPlayer.ComponentLocomotion.LookOrder = new Vector2(m_componentPlayer.ComponentLocomotion.LookOrder.X, MathUtils.Clamp(num3 - m_componentPlayer.ComponentLocomotion.LookAngles.Y, -3f, 3f));
         if (m_random.Bool(2f * dt))
         {
             m_componentPlayer.ComponentBody.ApplyImpulse(-1.2f * m_componentPlayer.ComponentCreatureModel.EyeRotation.GetForwardVector());
         }
     }
     if (m_blackoutDuration > 0f)
     {
         m_blackoutDuration = MathUtils.Max(m_blackoutDuration - dt, 0f);
         m_blackoutFactor   = MathUtils.Min(m_blackoutFactor + 0.5f * dt, 0.95f);
     }
     else if (m_blackoutFactor > 0f)
     {
         m_blackoutFactor = MathUtils.Max(m_blackoutFactor - 0.5f * dt, 0f);
     }
     m_componentPlayer.ComponentScreenOverlays.BlackoutFactor = MathUtils.Max(m_blackoutFactor, m_componentPlayer.ComponentScreenOverlays.BlackoutFactor);
 }
 public void Update(float dt)
 {
     if (m_firePointsCopy.Count == 0)
     {
         m_firePointsCopy.Count += m_fireData.Count;
         m_fireData.Keys.CopyTo(m_firePointsCopy.Array, 0);
         m_copyIndex        = 0;
         m_lastScanDuration = (float)(m_subsystemTime.GameTime - m_lastScanTime);
         m_lastScanTime     = m_subsystemTime.GameTime;
         if (m_firePointsCopy.Count == 0)
         {
             m_fireSoundVolume = 0f;
         }
     }
     if (m_firePointsCopy.Count > 0)
     {
         float num  = MathUtils.Min(1f * dt * (float)m_firePointsCopy.Count + m_remainderToScan, 50f);
         int   num2 = (int)num;
         m_remainderToScan = num - (float)num2;
         int num3 = MathUtils.Min(m_copyIndex + num2, m_firePointsCopy.Count);
         while (m_copyIndex < num3)
         {
             if (m_fireData.TryGetValue(m_firePointsCopy.Array[m_copyIndex], out FireData value))
             {
                 int x    = value.Point.X;
                 int y    = value.Point.Y;
                 int z    = value.Point.Z;
                 int num4 = Terrain.ExtractData(base.SubsystemTerrain.Terrain.GetCellValue(x, y, z));
                 m_fireSoundIntensity += 1f / (m_subsystemAudio.CalculateListenerDistanceSquared(new Vector3(x, y, z)) + 0.01f);
                 if ((num4 & 1) != 0)
                 {
                     value.Time0 -= m_lastScanDuration;
                     if (value.Time0 <= 0f)
                     {
                         QueueBurnAway(x, y, z + 1, value.FireExpandability * 0.85f);
                     }
                     foreach (KeyValuePair <Point3, float> expansionProbability in m_expansionProbabilities)
                     {
                         if (m_random.Float(0f, 1f) < expansionProbability.Value * m_lastScanDuration * value.FireExpandability)
                         {
                             m_toExpand[new Point3(x + expansionProbability.Key.X, y + expansionProbability.Key.Y, z + 1 + expansionProbability.Key.Z)] = value.FireExpandability * 0.85f;
                         }
                     }
                 }
                 if ((num4 & 2) != 0)
                 {
                     value.Time1 -= m_lastScanDuration;
                     if (value.Time1 <= 0f)
                     {
                         QueueBurnAway(x + 1, y, z, value.FireExpandability * 0.85f);
                     }
                     foreach (KeyValuePair <Point3, float> expansionProbability2 in m_expansionProbabilities)
                     {
                         if (m_random.Float(0f, 1f) < expansionProbability2.Value * m_lastScanDuration * value.FireExpandability)
                         {
                             m_toExpand[new Point3(x + 1 + expansionProbability2.Key.X, y + expansionProbability2.Key.Y, z + expansionProbability2.Key.Z)] = value.FireExpandability * 0.85f;
                         }
                     }
                 }
                 if ((num4 & 4) != 0)
                 {
                     value.Time2 -= m_lastScanDuration;
                     if (value.Time2 <= 0f)
                     {
                         QueueBurnAway(x, y, z - 1, value.FireExpandability * 0.85f);
                     }
                     foreach (KeyValuePair <Point3, float> expansionProbability3 in m_expansionProbabilities)
                     {
                         if (m_random.Float(0f, 1f) < expansionProbability3.Value * m_lastScanDuration * value.FireExpandability)
                         {
                             m_toExpand[new Point3(x + expansionProbability3.Key.X, y + expansionProbability3.Key.Y, z - 1 + expansionProbability3.Key.Z)] = value.FireExpandability * 0.85f;
                         }
                     }
                 }
                 if ((num4 & 8) != 0)
                 {
                     value.Time3 -= m_lastScanDuration;
                     if (value.Time3 <= 0f)
                     {
                         QueueBurnAway(x - 1, y, z, value.FireExpandability * 0.85f);
                     }
                     foreach (KeyValuePair <Point3, float> expansionProbability4 in m_expansionProbabilities)
                     {
                         if (m_random.Float(0f, 1f) < expansionProbability4.Value * m_lastScanDuration * value.FireExpandability)
                         {
                             m_toExpand[new Point3(x - 1 + expansionProbability4.Key.X, y + expansionProbability4.Key.Y, z + expansionProbability4.Key.Z)] = value.FireExpandability * 0.85f;
                         }
                     }
                 }
                 if (num4 == 0)
                 {
                     value.Time5 -= m_lastScanDuration;
                     if (value.Time5 <= 0f)
                     {
                         QueueBurnAway(x, y - 1, z, value.FireExpandability * 0.85f);
                     }
                 }
             }
             m_copyIndex++;
         }
         if (m_copyIndex >= m_firePointsCopy.Count)
         {
             m_fireSoundVolume = 0.75f * m_fireSoundIntensity;
             m_firePointsCopy.Clear();
             m_fireSoundIntensity = 0f;
         }
     }
     if (m_subsystemTime.PeriodicGameTimeEvent(5.0, 0.0))
     {
         int num5 = 0;
         int num6 = 0;
         foreach (KeyValuePair <Point3, float> item in m_toBurnAway)
         {
             Point3 key    = item.Key;
             float  value2 = item.Value;
             base.SubsystemTerrain.ChangeCell(key.X, key.Y, key.Z, Terrain.ReplaceContents(0, 0));
             if (value2 > 0.25f)
             {
                 for (int i = 0; i < 5; i++)
                 {
                     Point3 point = CellFace.FaceToPoint3(i);
                     SetCellOnFire(key.X + point.X, key.Y + point.Y, key.Z + point.Z, value2);
                 }
             }
             float num7 = m_subsystemViews.CalculateDistanceFromNearestView(new Vector3(key));
             if (num5 < 15 && num7 < 24f)
             {
                 m_subsystemParticles.AddParticleSystem(new BurntDebrisParticleSystem(base.SubsystemTerrain, key.X, key.Y, key.Z));
                 num5++;
             }
             if (num6 < 4 && num7 < 16f)
             {
                 m_subsystemAudio.PlayRandomSound("Audio/Sizzles", 1f, m_random.Float(-0.25f, 0.25f), new Vector3(key.X, key.Y, key.Z), 3f, autoDelay: true);
                 num6++;
             }
         }
         foreach (KeyValuePair <Point3, float> item2 in m_toExpand)
         {
             SetCellOnFire(item2.Key.X, item2.Key.Y, item2.Key.Z, item2.Value);
         }
         m_toBurnAway.Clear();
         m_toExpand.Clear();
     }
     m_subsystemAmbientSounds.FireSoundVolume = MathUtils.Max(m_subsystemAmbientSounds.FireSoundVolume, m_fireSoundVolume);
 }
예제 #27
0
        public void Update(float dt)
        {
            if (m_subsystemGameInfo.TotalElapsedGameTime > m_precipitationEndTime)
            {
                if (m_precipitationEndTime == 0.0)
                {
                    if (m_subsystemGameInfo.WorldSettings.StartingPositionMode == StartingPositionMode.Hard)
                    {
                        m_precipitationStartTime = m_subsystemGameInfo.TotalElapsedGameTime + (double)(60f * m_random.Float(2f, 3f));
                        m_lightningIntensity     = m_random.Float(0.5f, 1f);
                    }
                    else
                    {
                        m_precipitationStartTime = m_subsystemGameInfo.TotalElapsedGameTime + (double)(60f * m_random.Float(3f, 6f));
                        m_lightningIntensity     = m_random.Float(0.33f, 0.66f);
                    }
                }
                else
                {
                    m_precipitationStartTime = m_subsystemGameInfo.TotalElapsedGameTime + (double)(60f * m_random.Float(5f, 45f));
                    m_lightningIntensity     = ((m_random.Float(0f, 1f) < 0.5f) ? m_random.Float(0.33f, 1f) : 0f);
                }
                m_precipitationEndTime = m_precipitationStartTime + (double)(60f * m_random.Float(3f, 6f));
            }
            float num = (float)MathUtils.Max(0.0, MathUtils.Min(m_subsystemGameInfo.TotalElapsedGameTime - m_precipitationStartTime, m_precipitationEndTime - m_subsystemGameInfo.TotalElapsedGameTime));

            GlobalPrecipitationIntensity = (m_subsystemGameInfo.WorldSettings.AreWeatherEffectsEnabled ? MathUtils.Saturate(num * 0.04f) : 0f);
            if (GlobalPrecipitationIntensity == 1f && SubsystemTime.PeriodicGameTimeEvent(1.0, 0.0))
            {
                TerrainChunk[] allocatedChunks = SubsystemTerrain.Terrain.AllocatedChunks;
                for (int i = 0; i < allocatedChunks.Length; i++)
                {
                    TerrainChunk terrainChunk = allocatedChunks[m_random.Int(0, allocatedChunks.Length - 1)];
                    if (terrainChunk.State < TerrainChunkState.InvalidVertices1 || !m_random.Bool(m_lightningIntensity * 0.0002f))
                    {
                        continue;
                    }
                    int     num2   = terrainChunk.Origin.X + m_random.Int(0, 15);
                    int     num3   = terrainChunk.Origin.Y + m_random.Int(0, 15);
                    Vector3?vector = null;
                    for (int j = num2 - 8; j < num2 + 8; j++)
                    {
                        for (int k = num3 - 8; k < num3 + 8; k++)
                        {
                            int topHeight = SubsystemTerrain.Terrain.GetTopHeight(j, k);
                            if (!vector.HasValue || (float)topHeight > vector.Value.Y)
                            {
                                vector = new Vector3(j, topHeight, k);
                            }
                        }
                    }
                    if (vector.HasValue)
                    {
                        SubsystemSky.MakeLightningStrike(vector.Value);
                        return;
                    }
                }
            }
            if (Time.PeriodicEvent(0.5, 0.0))
            {
                float num4 = 0f;
                if (GlobalPrecipitationIntensity > 0f)
                {
                    float num5 = 0f;
                    foreach (Vector3 listenerPosition in m_subsystemAudio.ListenerPositions)
                    {
                        int     num6    = Terrain.ToCell(listenerPosition.X) - 5;
                        int     num7    = Terrain.ToCell(listenerPosition.Z) - 5;
                        int     num8    = Terrain.ToCell(listenerPosition.X) + 5;
                        int     num9    = Terrain.ToCell(listenerPosition.Z) + 5;
                        Vector3 vector2 = default(Vector3);
                        for (int l = num6; l <= num8; l++)
                        {
                            for (int m = num7; m <= num9; m++)
                            {
                                PrecipitationShaftInfo precipitationShaftInfo = GetPrecipitationShaftInfo(l, m);
                                if (precipitationShaftInfo.Type == PrecipitationType.Rain && precipitationShaftInfo.Intensity > 0f)
                                {
                                    vector2.X = (float)l + 0.5f;
                                    vector2.Y = MathUtils.Max(precipitationShaftInfo.YLimit, listenerPosition.Y);
                                    vector2.Z = (float)m + 0.5f;
                                    float num10    = vector2.X - listenerPosition.X;
                                    float num11    = 8f * (vector2.Y - listenerPosition.Y);
                                    float num12    = vector2.Z - listenerPosition.Z;
                                    float distance = MathUtils.Sqrt(num10 * num10 + num11 * num11 + num12 * num12);
                                    num5 += m_subsystemAudio.CalculateVolume(distance, 1.5f) * precipitationShaftInfo.Intensity;
                                }
                            }
                        }
                    }
                    num4 = MathUtils.Max(num4, num5);
                }
                m_targetRainSoundVolume = MathUtils.Saturate(1.5f * num4 / m_rainVolumeFactor);
            }
            m_rainSound.Volume = MathUtils.Saturate(MathUtils.Lerp(m_rainSound.Volume, SettingsManager.SoundsVolume * m_targetRainSoundVolume, 5f * dt));
            if (m_rainSound.Volume > AudioManager.MinAudibleVolume)
            {
                m_rainSound.Play();
            }
            else
            {
                m_rainSound.Pause();
            }
        }
예제 #28
0
        public void Update(float dt)
        {
            double totalElapsedGameTime = m_subsystemGameInfo.TotalElapsedGameTime;

            foreach (Projectile projectile in m_projectiles)
            {
                if (projectile.ToRemove)
                {
                    m_projectilesToRemove.Add(projectile);
                }
                else
                {
                    Block block = BlocksManager.Blocks[Terrain.ExtractContents(projectile.Value)];
                    if (totalElapsedGameTime - projectile.CreationTime > 40.0)
                    {
                        projectile.ToRemove = true;
                    }
                    TerrainChunk chunkAtCell = m_subsystemTerrain.Terrain.GetChunkAtCell(Terrain.ToCell(projectile.Position.X), Terrain.ToCell(projectile.Position.Z));
                    if (chunkAtCell == null || chunkAtCell.State <= TerrainChunkState.InvalidContents4)
                    {
                        projectile.NoChunk = true;
                        if (projectile.TrailParticleSystem != null)
                        {
                            projectile.TrailParticleSystem.IsStopped = true;
                        }
                    }
                    else
                    {
                        projectile.NoChunk = false;
                        Vector3              position             = projectile.Position;
                        Vector3              vector               = position + projectile.Velocity * dt;
                        Vector3              v                    = block.ProjectileTipOffset * Vector3.Normalize(projectile.Velocity);
                        BodyRaycastResult?   bodyRaycastResult    = m_subsystemBodies.Raycast(position + v, vector + v, 0.2f, (ComponentBody body, float distance) => true);
                        TerrainRaycastResult?terrainRaycastResult = m_subsystemTerrain.Raycast(position + v, vector + v, useInteractionBoxes: false, skipAirBlocks: true, (int value, float distance) => BlocksManager.Blocks[Terrain.ExtractContents(value)].IsCollidable);
                        bool flag = block.DisintegratesOnHit;
                        if (terrainRaycastResult.HasValue || bodyRaycastResult.HasValue)
                        {
                            CellFace?                cellFace       = terrainRaycastResult.HasValue ? new CellFace?(terrainRaycastResult.Value.CellFace) : null;
                            ComponentBody            componentBody  = bodyRaycastResult.HasValue ? bodyRaycastResult.Value.ComponentBody : null;
                            SubsystemBlockBehavior[] blockBehaviors = m_subsystemBlockBehaviors.GetBlockBehaviors(Terrain.ExtractContents(projectile.Value));
                            for (int i = 0; i < blockBehaviors.Length; i++)
                            {
                                flag |= blockBehaviors[i].OnHitAsProjectile(cellFace, componentBody, projectile);
                            }
                            projectile.ToRemove |= flag;
                        }
                        Vector3?vector2 = null;
                        if (bodyRaycastResult.HasValue && (!terrainRaycastResult.HasValue || bodyRaycastResult.Value.Distance < terrainRaycastResult.Value.Distance))
                        {
                            if (projectile.Velocity.Length() > 10f)
                            {
                                ComponentMiner.AttackBody(bodyRaycastResult.Value.ComponentBody, projectile.Owner, bodyRaycastResult.Value.HitPoint(), Vector3.Normalize(projectile.Velocity), block.GetProjectilePower(projectile.Value), isMeleeAttack: false);
                                if (projectile.Owner != null && projectile.Owner.PlayerStats != null)
                                {
                                    projectile.Owner.PlayerStats.RangedHits++;
                                }
                            }
                            if (projectile.IsIncendiary)
                            {
                                bodyRaycastResult.Value.ComponentBody.Entity.FindComponent <ComponentOnFire>()?.SetOnFire(projectile?.Owner, m_random.Float(6f, 8f));
                            }
                            vector = position;
                            projectile.Velocity        *= -0.05f;
                            projectile.Velocity        += m_random.Vector3(0.33f * projectile.Velocity.Length());
                            projectile.AngularVelocity *= -0.05f;
                        }
                        else if (terrainRaycastResult.HasValue)
                        {
                            CellFace cellFace2 = terrainRaycastResult.Value.CellFace;
                            int      cellValue = m_subsystemTerrain.Terrain.GetCellValue(cellFace2.X, cellFace2.Y, cellFace2.Z);
                            int      num       = Terrain.ExtractContents(cellValue);
                            Block    block2    = BlocksManager.Blocks[num];
                            float    num2      = projectile.Velocity.Length();
                            SubsystemBlockBehavior[] blockBehaviors2 = m_subsystemBlockBehaviors.GetBlockBehaviors(num);
                            for (int j = 0; j < blockBehaviors2.Length; j++)
                            {
                                blockBehaviors2[j].OnHitByProjectile(cellFace2, projectile);
                            }
                            if (num2 > 10f && m_random.Float(0f, 1f) > block2.ProjectileResilience)
                            {
                                m_subsystemTerrain.DestroyCell(0, cellFace2.X, cellFace2.Y, cellFace2.Z, 0, noDrop: true, noParticleSystem: false);
                                m_subsystemSoundMaterials.PlayImpactSound(cellValue, position, 1f);
                            }
                            if (projectile.IsIncendiary)
                            {
                                m_subsystemFireBlockBehavior.SetCellOnFire(terrainRaycastResult.Value.CellFace.X, terrainRaycastResult.Value.CellFace.Y, terrainRaycastResult.Value.CellFace.Z, 1f);
                                Vector3 vector3 = projectile.Position - 0.75f * Vector3.Normalize(projectile.Velocity);
                                for (int k = 0; k < 8; k++)
                                {
                                    Vector3 v2 = (k == 0) ? Vector3.Normalize(projectile.Velocity) : m_random.Vector3(1.5f);
                                    TerrainRaycastResult?terrainRaycastResult2 = m_subsystemTerrain.Raycast(vector3, vector3 + v2, useInteractionBoxes: false, skipAirBlocks: true, (int value, float distance) => true);
                                    if (terrainRaycastResult2.HasValue)
                                    {
                                        m_subsystemFireBlockBehavior.SetCellOnFire(terrainRaycastResult2.Value.CellFace.X, terrainRaycastResult2.Value.CellFace.Y, terrainRaycastResult2.Value.CellFace.Z, 1f);
                                    }
                                }
                            }
                            if (num2 > 5f)
                            {
                                m_subsystemSoundMaterials.PlayImpactSound(cellValue, position, 1f);
                            }
                            if (block.IsStickable && num2 > 10f && m_random.Bool(block2.ProjectileStickProbability))
                            {
                                Vector3 v3 = Vector3.Normalize(projectile.Velocity);
                                float   s  = MathUtils.Lerp(0.1f, 0.2f, MathUtils.Saturate((num2 - 15f) / 20f));
                                vector2 = position + terrainRaycastResult.Value.Distance * Vector3.Normalize(projectile.Velocity) + v3 * s;
                            }
                            else
                            {
                                Plane plane = cellFace2.CalculatePlane();
                                vector = position;
                                if (plane.Normal.X != 0f)
                                {
                                    projectile.Velocity *= new Vector3(-0.3f, 0.3f, 0.3f);
                                }
                                if (plane.Normal.Y != 0f)
                                {
                                    projectile.Velocity *= new Vector3(0.3f, -0.3f, 0.3f);
                                }
                                if (plane.Normal.Z != 0f)
                                {
                                    projectile.Velocity *= new Vector3(0.3f, 0.3f, -0.3f);
                                }
                                float num3 = projectile.Velocity.Length();
                                projectile.Velocity         = num3 * Vector3.Normalize(projectile.Velocity + m_random.Vector3(num3 / 6f, num3 / 3f));
                                projectile.AngularVelocity *= -0.3f;
                            }
                            MakeProjectileNoise(projectile);
                        }
                        if (terrainRaycastResult.HasValue || bodyRaycastResult.HasValue)
                        {
                            if (flag)
                            {
                                m_subsystemParticles.AddParticleSystem(block.CreateDebrisParticleSystem(m_subsystemTerrain, projectile.Position, projectile.Value, 1f));
                            }
                            else if (!projectile.ToRemove && (vector2.HasValue || projectile.Velocity.Length() < 1f))
                            {
                                if (projectile.ProjectileStoppedAction == ProjectileStoppedAction.TurnIntoPickable)
                                {
                                    int num4 = BlocksManager.DamageItem(projectile.Value, 1);
                                    if (num4 != 0)
                                    {
                                        if (vector2.HasValue)
                                        {
                                            CalculateVelocityAlignMatrix(block, vector2.Value, projectile.Velocity, out Matrix matrix);
                                            m_subsystemPickables.AddPickable(num4, 1, projectile.Position, Vector3.Zero, matrix);
                                        }
                                        else
                                        {
                                            m_subsystemPickables.AddPickable(num4, 1, position, Vector3.Zero, null);
                                        }
                                    }
                                    projectile.ToRemove = true;
                                }
                                else if (projectile.ProjectileStoppedAction == ProjectileStoppedAction.Disappear)
                                {
                                    projectile.ToRemove = true;
                                }
                            }
                        }
                        float num5 = projectile.IsInWater ? MathUtils.Pow(0.001f, dt) : MathUtils.Pow(block.ProjectileDamping, dt);
                        projectile.Velocity.Y      += -10f * dt;
                        projectile.Velocity        *= num5;
                        projectile.AngularVelocity *= num5;
                        projectile.Position         = vector;
                        projectile.Rotation        += projectile.AngularVelocity * dt;
                        if (projectile.TrailParticleSystem != null)
                        {
                            if (!m_subsystemParticles.ContainsParticleSystem((ParticleSystemBase)projectile.TrailParticleSystem))
                            {
                                m_subsystemParticles.AddParticleSystem((ParticleSystemBase)projectile.TrailParticleSystem);
                            }
                            Vector3 v4 = (projectile.TrailOffset != Vector3.Zero) ? Vector3.TransformNormal(projectile.TrailOffset, Matrix.CreateFromAxisAngle(Vector3.Normalize(projectile.Rotation), projectile.Rotation.Length())) : Vector3.Zero;
                            projectile.TrailParticleSystem.Position = projectile.Position + v4;
                            if (projectile.IsInWater)
                            {
                                projectile.TrailParticleSystem.IsStopped = true;
                            }
                        }
                        bool flag2 = IsWater(projectile.Position);
                        if (projectile.IsInWater != flag2)
                        {
                            if (flag2)
                            {
                                float num6 = new Vector2(projectile.Velocity.X + projectile.Velocity.Z).Length();
                                if (num6 > 6f && num6 > 4f * MathUtils.Abs(projectile.Velocity.Y))
                                {
                                    projectile.Velocity   *= 0.5f;
                                    projectile.Velocity.Y *= -1f;
                                    flag2 = false;
                                }
                                else
                                {
                                    projectile.Velocity *= 0.2f;
                                }
                                float?surfaceHeight = m_subsystemFluidBlockBehavior.GetSurfaceHeight(Terrain.ToCell(projectile.Position.X), Terrain.ToCell(projectile.Position.Y), Terrain.ToCell(projectile.Position.Z));
                                if (surfaceHeight.HasValue)
                                {
                                    m_subsystemParticles.AddParticleSystem(new WaterSplashParticleSystem(m_subsystemTerrain, new Vector3(projectile.Position.X, surfaceHeight.Value, projectile.Position.Z), large: false));
                                    m_subsystemAudio.PlayRandomSound("Audio/Splashes", 1f, m_random.Float(-0.2f, 0.2f), projectile.Position, 6f, autoDelay: true);
                                    MakeProjectileNoise(projectile);
                                }
                            }
                            projectile.IsInWater = flag2;
                        }
                        if (IsMagma(projectile.Position))
                        {
                            m_subsystemParticles.AddParticleSystem(new MagmaSplashParticleSystem(m_subsystemTerrain, projectile.Position, large: false));
                            m_subsystemAudio.PlayRandomSound("Audio/Sizzles", 1f, m_random.Float(-0.2f, 0.2f), projectile.Position, 3f, autoDelay: true);
                            projectile.ToRemove = true;
                            m_subsystemExplosions.TryExplodeBlock(Terrain.ToCell(projectile.Position.X), Terrain.ToCell(projectile.Position.Y), Terrain.ToCell(projectile.Position.Z), projectile.Value);
                        }
                        if (m_subsystemTime.PeriodicGameTimeEvent(1.0, (double)(projectile.GetHashCode() % 100) / 100.0) && (m_subsystemFireBlockBehavior.IsCellOnFire(Terrain.ToCell(projectile.Position.X), Terrain.ToCell(projectile.Position.Y + 0.1f), Terrain.ToCell(projectile.Position.Z)) || m_subsystemFireBlockBehavior.IsCellOnFire(Terrain.ToCell(projectile.Position.X), Terrain.ToCell(projectile.Position.Y + 0.1f) - 1, Terrain.ToCell(projectile.Position.Z))))
                        {
                            m_subsystemAudio.PlayRandomSound("Audio/Sizzles", 1f, m_random.Float(-0.2f, 0.2f), projectile.Position, 3f, autoDelay: true);
                            projectile.ToRemove = true;
                            m_subsystemExplosions.TryExplodeBlock(Terrain.ToCell(projectile.Position.X), Terrain.ToCell(projectile.Position.Y), Terrain.ToCell(projectile.Position.Z), projectile.Value);
                        }
                    }
                }
            }
            foreach (Projectile item in m_projectilesToRemove)
            {
                if (item.TrailParticleSystem != null)
                {
                    item.TrailParticleSystem.IsStopped = true;
                }
                m_projectiles.Remove(item);
                if (this.ProjectileRemoved != null)
                {
                    this.ProjectileRemoved(item);
                }
            }
            m_projectilesToRemove.Clear();
        }