private void CheckIfUpperPathWasTaken() { if (levelName == gameSettings.DarkTowerSceneName) { var characterInfos = saveController.GetCurrentSaveSelectedInfos().CharacterInfos; foreach (var character in characterInfos.Where(character => character.CharacterName == gameSettings.AbrahamName || character.CharacterName == gameSettings.ThomasName)) { character.CharacterStatus = false; } } }