// Used to setup everything before the game starts public void Init() { Time.Start(); // Setting level names startLevel.levelName = "start"; level01.levelName = "01"; winLevel.levelName = "win"; loseLevel.levelName = "lose"; level02.levelName = "02"; loadLevel.levelName = "load"; // Setting level color background startLevel.SetColor(GetColor(0x052c46ff)); // Adding level to the list level.Add(startLevel); level.Add(level01); level.Add(winLevel); level.Add(loseLevel); level.Add(level02); level.Add(loadLevel); // Setting the start level level = level.levels[5]; level.Active(); level.Init(); }