private void OnResLoad(GameObject go) { m_cView = go; this.gameObject.AddChildToParent(m_cView); HangPointView hangPointView = m_cView.GetComponent <HangPointView>(); m_cHangPoint.InitHangView(hangPointView); }
public void Clear() { m_cHangPointView = null; m_cHangPointItem = null; }
public void InitHangView(HangPointView hangPointView) { m_cHangPointView = hangPointView; }