public void UnregisterListener(gameStateListener listener) { if (listeners.Contains(listener)) { Debug.Log("unregister: " + listener.source.gameObject.name + " on " + name); listeners.Remove(listener); } }
public void RegisterListener(gameStateListener listener) { if (!listeners.Contains(listener)) { Debug.Log("register: " + listener.source.gameObject.name + " on " + name); listeners.Add(listener); } }