예제 #1
0
 public void SpawnItem(Point spawnLoc, Question theQ)
 {
     if (theQ.contain.Equals(Utility.items.redM))
     {
         IItem spawnThis = new RedMushroom(myGame, spawnLoc.X, spawnLoc.Y);
         spawnItem.Add(spawnThis);
     }
     else if (theQ.contain.Equals(Utility.items.coin))
     {
         IItem spawnThis = new Coin(myGame, spawnLoc.X, spawnLoc.Y);
         spawnItem.Add(spawnThis);
     }
     else if (theQ.contain.Equals(Utility.items.greenM))
     {
         IItem spawnThis = new GreenMushroom(myGame, spawnLoc.X, spawnLoc.Y);
         spawnItem.Add(spawnThis);
     }
     else if (theQ.contain.Equals(Utility.items.flower))
     {
         IItem spawnThis = new FireFlower(myGame, spawnLoc.X, spawnLoc.Y);
         spawnItem.Add(spawnThis);
     }
     else if (theQ.contain.Equals(Utility.items.bat))
     {
         IItem spawnThis = new BatItem(myGame, spawnLoc.X, spawnLoc.Y);
         spawnItem.Add(spawnThis);
     }
 }
예제 #2
0
 public void HandleCollision(IMario mario, IItem item)
 {
     if (item is Star)
     {
         Star star = item as Star;
         star.PowerUp();
     }
     else if (item is RedMushroom)
     {
         RedMushroom redMushroom = item as RedMushroom;
         redMushroom.PowerUp();
     }
     else if (item is FireFlower)
     {
         FireFlower fireFlower = item as FireFlower;
         fireFlower.PowerUp();
     }
     else if (item is GreenMushroom)
     {
         GreenMushroom greenMushroom = item as GreenMushroom;
         greenMushroom.OneUp();
     }
     else if (item is Coin)
     {
         Coin coin = item as Coin;
         coin.Collect();
     }
     else if (item is BatItem)
     {
         BatItem bat = item as BatItem;
         bat.PowerUp();
     }
     else if (item is Flagpole)
     {
         myGame.marioState.flagpole = true;
         Flagpole flagPole = item as Flagpole;
         flagPole.flagDown = true;
         myGame.hud.increasePoints(fourHundred);
     }
     else if (item is SmallSpinFireBeam)
     {
         SmallSpinFireBeam beam = item as SmallSpinFireBeam;
         beam.ChangeMarioState();
     }
     else if (item is MediumSpinFireBeam)
     {
         MediumSpinFireBeam beam = item as MediumSpinFireBeam;
         beam.ChangeMarioState();
     }
     else if (item is LargeSpinFireBeam)
     {
         LargeSpinFireBeam beam = item as LargeSpinFireBeam;
         beam.ChangeMarioState();
     }
 }
예제 #3
0
        private void HandleGreenMushroom(IItem item)
        {
            GreenMushroom greenMushroom = item as GreenMushroom;

            if (hColFrom.Equals(sides.left))
            {
                greenMushroom.movingR = false;
            }
            else if (hColFrom.Equals(sides.right))
            {
                greenMushroom.movingR = true;
            }
            if (vColFrom.Equals(sides.top))
            {
                greenMushroom.gmPhysics.DontFall();
            }
        }
예제 #4
0
        public static void LoadLists(Game myGame)
        {
            enemyList = new List <IEnemy>();
            itemList  = new List <IItem>();
            blockList = new List <IBlock>();

            enemyPipeList = new List <IEnemy>();
            itemPipeList  = new List <IItem>();
            blockPipeList = new List <IBlock>();

            bgList = new List <IBg>();

            StreamReader levelFile = new StreamReader(
                Path.Combine(Directory.GetCurrentDirectory(),
                             "Content", "Levels", "Level1-1.txt")
                );

            StreamReader bonusLevelFile = new StreamReader(
                Path.Combine(Directory.GetCurrentDirectory(),
                             "Content", "Levels", "Level1-1BONUS.txt")
                );

            String inComingLine;
            int    posRow = zero;

            while (!levelFile.EndOfStream)
            {
                inComingLine = levelFile.ReadLine();
                String[] target = inComingLine.Split(',');
                int      posCol = zero;
                while (posCol < target.Length)
                {
                    if (target[posCol].Equals("brick"))
                    {
                        IBlock block = new Brick(myGame, posCol, posRow);
                        blockList.Add(block);
                    }
                    else if (target[posCol].Equals("crack"))
                    {
                        IBlock block = new Crack(myGame, posCol, posRow);
                        blockList.Add(block);
                    }
                    else if (target[posCol].Equals("diamond"))
                    {
                        IBlock block = new Diamond(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize);
                        blockList.Add(block);
                    }
                    else if (target[posCol].Equals("question"))
                    {
                        IBlock block = new Question(myGame, posCol, posRow);
                        blockList.Add(block);
                    }
                    else if (target[posCol].Equals("questionRedM"))
                    {
                        Question block = new Question(myGame, posCol, posRow);
                        block.contain = Utility.items.redM;
                        blockList.Add(block);
                    }
                    else if (target[posCol].Equals("questionFireF"))
                    {
                        Question block = new Question(myGame, posCol, posRow);
                        block.contain = Utility.items.flower;
                        blockList.Add(block);
                    }
                    else if (target[posCol].Equals("questionCoin"))
                    {
                        Question block = new Question(myGame, posCol, posRow);
                        block.contain = Utility.items.coin;
                        blockList.Add(block);
                    }
                    else if (target[posCol].Equals("questionGreenM"))
                    {
                        Question block = new Question(myGame, posCol, posRow);
                        block.contain = Utility.items.greenM;
                        blockList.Add(block);
                    }
                    else if (target[posCol].Equals("questionBat"))
                    {
                        Question block = new Question(myGame, posCol, posRow);
                        block.contain = Utility.items.bat;
                        blockList.Add(block);
                    }
                    else if (target[posCol].Equals("used"))
                    {
                        IBlock block = new Used(myGame, posCol, posRow);
                        blockList.Add(block);
                    }
                    else if (target[posCol].Equals("invisible"))
                    {
                        IBlock block = new Invisible(myGame, posCol, posRow);
                        blockList.Add(block);
                    }
                    else if (target[posCol].Equals("standardPipe"))
                    {
                        Pipe block = new Pipe(myGame, posCol, posRow);
                        blockList.Add(block);

                        IEnemy enemy = new PiranhaPlant(myGame, block.drawLoc.X, block.drawLoc.Y);
                        enemyList.Add(enemy);
                    }

                    else if (target[posCol].Equals("standardPipeTransition"))
                    {
                        IBlock block = new PipeTransition(myGame, posCol, posRow);
                        blockList.Add(block);
                    }
                    else if (target[posCol].Equals("popPipe"))
                    {
                        IBlock block = new PopPipe(myGame, posCol, posRow);
                        blockList.Add(block);
                    }
                    else if (target[posCol].Equals("pipeNeck"))
                    {
                        IBlock block = new PipeNeck(myGame, posCol, posRow);
                        blockList.Add(block);
                    }
                    else if (target[posCol].Equals("smallCastle"))
                    {
                        IBlock block = new Castle(myGame, posCol, posRow);
                        blockList.Add(block);
                    }

                    else if (target[posCol].Equals("flagpole"))
                    {
                        IItem item = new Flagpole(myGame, posCol, posRow);
                        itemList.Add(item);

                        IBlock block = new Diamond(myGame, (posCol * stdSpriteSize) - six, (posRow * stdSpriteSize) + oneHundredTwentyEight);
                        blockList.Add(block);
                    }

                    else if (target[posCol].Equals("coin"))
                    {
                        IItem item = new Coin(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize);
                        itemList.Add(item);
                    }
                    else if (target[posCol].Equals("star"))
                    {
                        IItem item = new Star(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize);
                        itemList.Add(item);
                    }
                    else if (target[posCol].Equals("flower"))
                    {
                        IItem item = new FireFlower(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize);
                        itemList.Add(item);
                    }
                    else if (target[posCol].Equals("redMushroom"))
                    {
                        IItem item = new RedMushroom(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize);
                        itemList.Add(item);
                    }
                    else if (target[posCol].Equals("greenMushroom"))
                    {
                        IItem item = new GreenMushroom(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize);
                        itemList.Add(item);
                    }
                    else if (target[posCol].Equals("smallFireBeam"))
                    {
                        IItem item = new SmallSpinFireBeam(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize);
                        itemList.Add(item);
                        IBlock block = new Used(myGame, posCol, posRow);
                        blockList.Add(block);
                    }
                    else if (target[posCol].Equals("mediumFireBeam"))
                    {
                        IItem item = new MediumSpinFireBeam(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize);
                        itemList.Add(item);
                    }
                    else if (target[posCol].Equals("largeFireBeam"))
                    {
                        IItem item = new LargeSpinFireBeam(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize);
                        itemList.Add(item);
                    }


                    else if (target[posCol].Equals("goomba"))
                    {
                        IEnemy enemy = new Goomba(myGame, posCol, posRow);
                        enemyList.Add(enemy);
                    }
                    else if (target[posCol].Equals("koopa"))
                    {
                        IEnemy enemy = new Koopa(myGame, posCol, posRow);
                        enemyList.Add(enemy);
                    }


                    else if (target[posCol].Equals("oneCloud"))
                    {
                        IBg bg = new Bg(myGame, myGame.oneCloudBgElement, posCol, posRow);
                        bgList.Add(bg);
                    }
                    else if (target[posCol].Equals("threeClouds"))
                    {
                        IBg bg = new Bg(myGame, myGame.threeCloudsBgElement, posCol, posRow);
                        bgList.Add(bg);
                    }
                    else if (target[posCol].Equals("oneBush"))
                    {
                        IBg bg = new Bg(myGame, myGame.oneBushBgElement, posCol, posRow);
                        bgList.Add(bg);
                    }
                    else if (target[posCol].Equals("threeBushes"))
                    {
                        IBg bg = new Bg(myGame, myGame.threeBushesBgElement, posCol, posRow);
                        bgList.Add(bg);
                    }
                    else if (target[posCol].Equals("smallMountain"))
                    {
                        IBg bg = new Bg(myGame, myGame.smallMountainBgElement, posCol, posRow);
                        bgList.Add(bg);
                    }
                    else if (target[posCol].Equals("bigMountain"))
                    {
                        IBg bg = new Bg(myGame, myGame.bigMountainBgElement, posCol, posRow);
                        bgList.Add(bg);
                    }
                    else if (target[posCol].Equals("title"))
                    {
                        IBg bg = new Bg(myGame, myGame.titleScreen, posCol, posRow);
                        bgList.Add(bg);
                    }

                    posCol++;
                }
                posRow++;
            }

            posRow = zero;
            while (!bonusLevelFile.EndOfStream)
            {
                inComingLine = bonusLevelFile.ReadLine();
                String[] target = inComingLine.Split(',');
                int      posCol = zero;

                while (posCol < target.Length)
                {
                    if (target[posCol].Equals("blueBrick"))
                    {
                        IBlock block = new BlueBrick(myGame, posCol, posRow);
                        blockPipeList.Add(block);
                    }
                    else if (target[posCol].Equals("blueCrack"))
                    {
                        IBlock block = new BlueCrack(myGame, posCol, posRow);
                        blockPipeList.Add(block);
                    }

                    else if (target[posCol].Equals("coin"))
                    {
                        IItem item = new Coin(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize);
                        itemPipeList.Add(item);
                    }

                    else if (target[posCol].Equals("pipeNeck"))
                    {
                        IBlock block = new PipeNeck(myGame, posCol, posRow);
                        blockPipeList.Add(block);
                    }
                    else if (target[posCol].Equals("sidePipe"))
                    {
                        IBlock block = new SidePipe(myGame, posCol, posRow);
                        blockPipeList.Add(block);
                    }
                    else if (target[posCol].Equals("pipeNeck"))
                    {
                        IBlock block = new PipeNeck(myGame, posCol, posRow);
                        blockPipeList.Add(block);
                    }
                    posCol++;
                }
                posRow++;
            }
            levelFile.Close();
            bonusLevelFile.Close();
            IComparer <IBlock> blockComp = new BlockComparer <IBlock>();
            IComparer <IItem>  itemComp  = new ItemComparer <IItem>();
            IComparer <IEnemy> enemyComp = new EnemyComparer <IEnemy>();

            blockList.Sort(blockComp);
            itemList.Sort(itemComp);
            enemyList.Sort(enemyComp);
            blockPipeList.Sort(blockComp);
            itemPipeList.Sort(itemComp);
            enemyPipeList.Sort(enemyComp);
        }