public void SpawnItem(Point spawnLoc, Question theQ) { if (theQ.contain.Equals(Utility.items.redM)) { IItem spawnThis = new RedMushroom(myGame, spawnLoc.X, spawnLoc.Y); spawnItem.Add(spawnThis); } else if (theQ.contain.Equals(Utility.items.coin)) { IItem spawnThis = new Coin(myGame, spawnLoc.X, spawnLoc.Y); spawnItem.Add(spawnThis); } else if (theQ.contain.Equals(Utility.items.greenM)) { IItem spawnThis = new GreenMushroom(myGame, spawnLoc.X, spawnLoc.Y); spawnItem.Add(spawnThis); } else if (theQ.contain.Equals(Utility.items.flower)) { IItem spawnThis = new FireFlower(myGame, spawnLoc.X, spawnLoc.Y); spawnItem.Add(spawnThis); } else if (theQ.contain.Equals(Utility.items.bat)) { IItem spawnThis = new BatItem(myGame, spawnLoc.X, spawnLoc.Y); spawnItem.Add(spawnThis); } }
public void HandleCollision(IMario mario, IItem item) { if (item is Star) { Star star = item as Star; star.PowerUp(); } else if (item is RedMushroom) { RedMushroom redMushroom = item as RedMushroom; redMushroom.PowerUp(); } else if (item is FireFlower) { FireFlower fireFlower = item as FireFlower; fireFlower.PowerUp(); } else if (item is GreenMushroom) { GreenMushroom greenMushroom = item as GreenMushroom; greenMushroom.OneUp(); } else if (item is Coin) { Coin coin = item as Coin; coin.Collect(); } else if (item is BatItem) { BatItem bat = item as BatItem; bat.PowerUp(); } else if (item is Flagpole) { myGame.marioState.flagpole = true; Flagpole flagPole = item as Flagpole; flagPole.flagDown = true; myGame.hud.increasePoints(fourHundred); } else if (item is SmallSpinFireBeam) { SmallSpinFireBeam beam = item as SmallSpinFireBeam; beam.ChangeMarioState(); } else if (item is MediumSpinFireBeam) { MediumSpinFireBeam beam = item as MediumSpinFireBeam; beam.ChangeMarioState(); } else if (item is LargeSpinFireBeam) { LargeSpinFireBeam beam = item as LargeSpinFireBeam; beam.ChangeMarioState(); } }
private void HandleGreenMushroom(IItem item) { GreenMushroom greenMushroom = item as GreenMushroom; if (hColFrom.Equals(sides.left)) { greenMushroom.movingR = false; } else if (hColFrom.Equals(sides.right)) { greenMushroom.movingR = true; } if (vColFrom.Equals(sides.top)) { greenMushroom.gmPhysics.DontFall(); } }
public static void LoadLists(Game myGame) { enemyList = new List <IEnemy>(); itemList = new List <IItem>(); blockList = new List <IBlock>(); enemyPipeList = new List <IEnemy>(); itemPipeList = new List <IItem>(); blockPipeList = new List <IBlock>(); bgList = new List <IBg>(); StreamReader levelFile = new StreamReader( Path.Combine(Directory.GetCurrentDirectory(), "Content", "Levels", "Level1-1.txt") ); StreamReader bonusLevelFile = new StreamReader( Path.Combine(Directory.GetCurrentDirectory(), "Content", "Levels", "Level1-1BONUS.txt") ); String inComingLine; int posRow = zero; while (!levelFile.EndOfStream) { inComingLine = levelFile.ReadLine(); String[] target = inComingLine.Split(','); int posCol = zero; while (posCol < target.Length) { if (target[posCol].Equals("brick")) { IBlock block = new Brick(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("crack")) { IBlock block = new Crack(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("diamond")) { IBlock block = new Diamond(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); blockList.Add(block); } else if (target[posCol].Equals("question")) { IBlock block = new Question(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("questionRedM")) { Question block = new Question(myGame, posCol, posRow); block.contain = Utility.items.redM; blockList.Add(block); } else if (target[posCol].Equals("questionFireF")) { Question block = new Question(myGame, posCol, posRow); block.contain = Utility.items.flower; blockList.Add(block); } else if (target[posCol].Equals("questionCoin")) { Question block = new Question(myGame, posCol, posRow); block.contain = Utility.items.coin; blockList.Add(block); } else if (target[posCol].Equals("questionGreenM")) { Question block = new Question(myGame, posCol, posRow); block.contain = Utility.items.greenM; blockList.Add(block); } else if (target[posCol].Equals("questionBat")) { Question block = new Question(myGame, posCol, posRow); block.contain = Utility.items.bat; blockList.Add(block); } else if (target[posCol].Equals("used")) { IBlock block = new Used(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("invisible")) { IBlock block = new Invisible(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("standardPipe")) { Pipe block = new Pipe(myGame, posCol, posRow); blockList.Add(block); IEnemy enemy = new PiranhaPlant(myGame, block.drawLoc.X, block.drawLoc.Y); enemyList.Add(enemy); } else if (target[posCol].Equals("standardPipeTransition")) { IBlock block = new PipeTransition(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("popPipe")) { IBlock block = new PopPipe(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("pipeNeck")) { IBlock block = new PipeNeck(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("smallCastle")) { IBlock block = new Castle(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("flagpole")) { IItem item = new Flagpole(myGame, posCol, posRow); itemList.Add(item); IBlock block = new Diamond(myGame, (posCol * stdSpriteSize) - six, (posRow * stdSpriteSize) + oneHundredTwentyEight); blockList.Add(block); } else if (target[posCol].Equals("coin")) { IItem item = new Coin(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("star")) { IItem item = new Star(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("flower")) { IItem item = new FireFlower(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("redMushroom")) { IItem item = new RedMushroom(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("greenMushroom")) { IItem item = new GreenMushroom(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("smallFireBeam")) { IItem item = new SmallSpinFireBeam(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); IBlock block = new Used(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("mediumFireBeam")) { IItem item = new MediumSpinFireBeam(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("largeFireBeam")) { IItem item = new LargeSpinFireBeam(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("goomba")) { IEnemy enemy = new Goomba(myGame, posCol, posRow); enemyList.Add(enemy); } else if (target[posCol].Equals("koopa")) { IEnemy enemy = new Koopa(myGame, posCol, posRow); enemyList.Add(enemy); } else if (target[posCol].Equals("oneCloud")) { IBg bg = new Bg(myGame, myGame.oneCloudBgElement, posCol, posRow); bgList.Add(bg); } else if (target[posCol].Equals("threeClouds")) { IBg bg = new Bg(myGame, myGame.threeCloudsBgElement, posCol, posRow); bgList.Add(bg); } else if (target[posCol].Equals("oneBush")) { IBg bg = new Bg(myGame, myGame.oneBushBgElement, posCol, posRow); bgList.Add(bg); } else if (target[posCol].Equals("threeBushes")) { IBg bg = new Bg(myGame, myGame.threeBushesBgElement, posCol, posRow); bgList.Add(bg); } else if (target[posCol].Equals("smallMountain")) { IBg bg = new Bg(myGame, myGame.smallMountainBgElement, posCol, posRow); bgList.Add(bg); } else if (target[posCol].Equals("bigMountain")) { IBg bg = new Bg(myGame, myGame.bigMountainBgElement, posCol, posRow); bgList.Add(bg); } else if (target[posCol].Equals("title")) { IBg bg = new Bg(myGame, myGame.titleScreen, posCol, posRow); bgList.Add(bg); } posCol++; } posRow++; } posRow = zero; while (!bonusLevelFile.EndOfStream) { inComingLine = bonusLevelFile.ReadLine(); String[] target = inComingLine.Split(','); int posCol = zero; while (posCol < target.Length) { if (target[posCol].Equals("blueBrick")) { IBlock block = new BlueBrick(myGame, posCol, posRow); blockPipeList.Add(block); } else if (target[posCol].Equals("blueCrack")) { IBlock block = new BlueCrack(myGame, posCol, posRow); blockPipeList.Add(block); } else if (target[posCol].Equals("coin")) { IItem item = new Coin(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemPipeList.Add(item); } else if (target[posCol].Equals("pipeNeck")) { IBlock block = new PipeNeck(myGame, posCol, posRow); blockPipeList.Add(block); } else if (target[posCol].Equals("sidePipe")) { IBlock block = new SidePipe(myGame, posCol, posRow); blockPipeList.Add(block); } else if (target[posCol].Equals("pipeNeck")) { IBlock block = new PipeNeck(myGame, posCol, posRow); blockPipeList.Add(block); } posCol++; } posRow++; } levelFile.Close(); bonusLevelFile.Close(); IComparer <IBlock> blockComp = new BlockComparer <IBlock>(); IComparer <IItem> itemComp = new ItemComparer <IItem>(); IComparer <IEnemy> enemyComp = new EnemyComparer <IEnemy>(); blockList.Sort(blockComp); itemList.Sort(itemComp); enemyList.Sort(enemyComp); blockPipeList.Sort(blockComp); itemPipeList.Sort(itemComp); enemyPipeList.Sort(enemyComp); }