예제 #1
0
        IEnumerator Init()
        {
            GameConfig.Init();
            GameData.Init();
            AsyncOperation async = SceneManager.LoadSceneAsync("Demo1", LoadSceneMode.Single);

            yield return(async);
        }
예제 #2
0
        void Awake()
        {
            _updateProgressBar  = UIComponent.FindObjectComponent <UpdateProgressBar>("UpdateProgressBar");
            _updateNoticeDialog = UIComponent.FindObjectComponent <UpdateNoticeDialog>("UpdateNoticeDialog");
            _updateNoticeDialog.Close();
            _logoDialog = UIComponent.FindObjectComponent <LogoDialog>("LogoDialog");

            GameConfig.VFS = true;
            GameConfig.Init();
            GameConfig.InitLogFile();

            ExtSDK.Init();
        }