static public int constructor(IntPtr l) { try { Game.EventExecutor <UnityEngine.EventSystems.IPointerClickHandler> o; o = new Game.EventExecutor <UnityEngine.EventSystems.IPointerClickHandler>(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int CanHandleEvent(IntPtr l) { try { Game.EventExecutor <UnityEngine.EventSystems.IPointerClickHandler> self = (Game.EventExecutor <UnityEngine.EventSystems.IPointerClickHandler>)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); var ret = self.CanHandleEvent(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ExecuteHierarchy(IntPtr l) { try { Game.EventExecutor <UnityEngine.EventSystems.IPointerClickHandler> self = (Game.EventExecutor <UnityEngine.EventSystems.IPointerClickHandler>)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); UnityEngine.EventSystems.BaseEventData a2; checkType(l, 3, out a2); System.String a3; checkType(l, 4, out a3); var ret = self.ExecuteHierarchy(a1, a2, a3); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }