Esempio n. 1
0
 static public int constructor(IntPtr l)
 {
     try {
         Game.EventExecutor <UnityEngine.EventSystems.IPointerClickHandler> o;
         o = new Game.EventExecutor <UnityEngine.EventSystems.IPointerClickHandler>();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 2
0
 static public int CanHandleEvent(IntPtr l)
 {
     try {
         Game.EventExecutor <UnityEngine.EventSystems.IPointerClickHandler> self = (Game.EventExecutor <UnityEngine.EventSystems.IPointerClickHandler>)checkSelf(l);
         UnityEngine.GameObject a1;
         checkType(l, 2, out a1);
         var ret = self.CanHandleEvent(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 3
0
 static public int ExecuteHierarchy(IntPtr l)
 {
     try {
         Game.EventExecutor <UnityEngine.EventSystems.IPointerClickHandler> self = (Game.EventExecutor <UnityEngine.EventSystems.IPointerClickHandler>)checkSelf(l);
         UnityEngine.GameObject a1;
         checkType(l, 2, out a1);
         UnityEngine.EventSystems.BaseEventData a2;
         checkType(l, 3, out a2);
         System.String a3;
         checkType(l, 4, out a3);
         var ret = self.ExecuteHierarchy(a1, a2, a3);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }