/// <summary>
        /// 其他场景的动物栏收益和
        /// </summary>
        /// <param name="isNeedMulBuff"></param>
        /// <returns></returns>
        public static System.Numerics.BigInteger GetOtherSceneAllZooPrice(int sceneID, bool isNeedMulBuff = false)
        {
            int   parkNumber      = ParkingCenter.GetOtherSceneParkingEnterCarSpawn(sceneID);
            float entryGateNumber = EntryGateModule.GetAllEntryChargeValMs(sceneID);

            //LogWarp.LogErrorFormat("其他场景 停车场来人速度{0}  售票口收费速度{1}", parkNumber, entryGateNumber);

            System.Numerics.BigInteger littleZooNumber = 0;

            PlayerData playerData = GlobalDataManager.GetInstance().playerData;
            var        littleZooModuleDataList_MS = GlobalDataManager.GetInstance().playerData.playerZoo.littleZooModuleDatasMSS;

            //int sceneID = GlobalDataManager.GetInstance().playerData.playerZoo.currSceneID;
            for (int i = 0; i < littleZooModuleDataList_MS.Count; i++)
            {
                if (littleZooModuleDataList_MS[i].littleZooTicketsLevel == 0 || littleZooModuleDataList_MS[i].sceneID != sceneID)
                {
                    continue;
                }
                //每分钟动物栏基础收益=动物栏产出*min(停车场来人速度,售票口收费速度(全),60/(观光速度*观光点数))
                //动物栏产出
                var number1 = LittleZooModule.GetLittleZooPrice(littleZooModuleDataList_MS[i].littleZooID, littleZooModuleDataList_MS[i].littleZooTicketsLevel, isNeedMulBuff);
                //观光速度*观光点数
                var number4 = LittleZooModule.GetLittleZooVisitorNumberMS(littleZooModuleDataList_MS[i].littleZooID, littleZooModuleDataList_MS[i]);
                var number5 = (int)(Mathf.Min(parkNumber, entryGateNumber, number4)) * number1;
                //LogWarp.LogErrorFormat("测试:非 parkNumber={0} entryGateNumber={1} number4={2} number1={3} ",parkNumber, entryGateNumber, number4,number1);
                littleZooNumber += number5;
            }
            return(littleZooNumber);
        }
        /// <summary>
        /// 收到设置售票口的门票等级升级的消息
        /// </summary>
        /// <param name="msg"></param>
        protected void OnSetEntryGateLevelOfPlayerData(Message msg)
        {
            var _msg = msg as SetDetailValueOfPlayerData;
            int entryTicketsLevel = GlobalDataManager.GetInstance().playerData.GetEntryDateDataIDIndexOfDataIdx().entryTicketsLevel;

            if ((entryTicketsLevel + _msg.detailVal) > ticketCell.lvmax)
            {
                return;
            }
            // 涉及金币减扣
            BigInteger bigDelta = EntryGateModule.GetUpGradeConsumption(entryTicketsLevel, _msg.detailVal);

            //bool retCode = VaryDataCoin(bigDelta);
            //if (!retCode)
            //{
            //    //string e = string.Format("售票口门票升级扣钱失败");
            //    //throw new System.Exception(e);
            //    return;
            //}

            //BroadcastValueOfPlayerData.Send((int)GameMessageDefine.BroadcastCoinOfPlayerData,
            //   0, 0, BigInteger.Parse(GlobalDataManager.GetInstance().playerData.playerZoo.coin), bigDelta);

            if (!playerData.playerZoo.playerCoin.WarpAddCoin(playerData, -bigDelta))
            {
                return;
            }

            this.playerData.GetEntryDateDataIDIndexOfDataIdx().entryTicketsLevel += _msg.detailVal;
            BroadcastValueOfPlayerData.Send((int)GameMessageDefine.BroadcastEntryGateLevelOfPlayerData, this.playerData.GetEntryDateDataIDIndexOfDataIdx().entryTicketsLevel, _msg.deltaVal, 0, 0);
            BuildingLevelup.Send((int)BuildingTypeFM.EntryGate, -1, (int)EntryGateProperty.TicketPrice, this.playerData.GetEntryDateDataIDIndexOfDataIdx().entryTicketsLevel);

            //收集星星:
            var sortEntryGateIDs = GlobalDataManager.GetInstance().logicTableEntryGate.GetSortGateIDs(currSceneID);
            var lvshage          = Config.ticketConfig.getInstace().getCell(sortEntryGateIDs[0]).lvshage;
            int idx        = FindLevelRangIndex01(lvshage, this.playerData.GetEntryDateDataIDIndexOfDataIdx().entryTicketsLevel);
            int stageLevel = Config.ticketConfig.getInstace().getCell(sortEntryGateIDs[0]).lvshage[idx];

            if (this.playerData.GetEntryDateDataIDIndexOfDataIdx().entryTicketsLevel == stageLevel)
            {
                int awardType = Config.ticketConfig.getInstace().getCell(sortEntryGateIDs[0]).lvrewardtype[idx];
                int awardID   = Config.ticketConfig.getInstace().getCell(sortEntryGateIDs[0]).lvreward[idx];
                var cell      = Config.itemConfig.getInstace().getCell(awardID);
                if (awardType == 1)
                {
                    //发放奖励道具
                    MessageInt.Send((int)GameMessageDefine.GetItem, awardID);
                    if (cell.itemtype == 2)
                    {
                        PageMgr.GetPage <UIMainPage>().OnMoneyEffect();
                    }
                    //LogWarp.LogErrorFormat("售票口 当前等级为{0},可以发放奖励道具{1}", stageLevel, awardID);
                }
                //发放星星
                MessageInt.Send((int)GameMessageDefine.GetItem, 4);
                //LogWarp.LogErrorFormat("售票口 当前等级为{0},可以发放星星", stageLevel);
            }
        }
예제 #3
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        /// <summary>
        /// 获取售票口CD对象
        /// </summary>
        private void GetSceneUIGameObject()
        {
            var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity;

            int index = EntryGateModule.GetPresentSceneTicketCell(entity.zooEntryID);//观光位置

            visitCDGameObject        = EntryGateModule.GetVisitCDGameObject(index);
            image_VisitCD            = visitCDGameObject.transform.Find("Text_UI").Find("Image_Skill").GetComponent <Image>();
            image_VisitCD.fillAmount = 0f;
        }
예제 #4
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        /// <summary>
        /// 获取售票口飘字对象
        /// </summary>
        private void GetFlutterTextGameObject()
        {
            var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity;
            int index  = EntryGateModule.GetPresentSceneTicketCell(entity.zooEntryID);//观光位置

            image_VisitCD.fillAmount = 0f;

            //节点下的飘钱对象
            EntryGateModule.GetFlutterTextGameObject(index);
            //金钱粒子特效
            PlayEntrySimpleParticle(index);
        }
        /// <summary>
        /// 当前每分钟产出
        /// 所有动物栏收益+售票口票价*min(停车场来人速度,售票口收费速度(全))
        /// </summary>
        /// <returns></returns>
        public static System.Numerics.BigInteger CurrScenePerMinCoin(bool isNeedMulBuff = false)
        {
            //所有动物栏收益
            var allZooPrice = GetAllZooPrice(isNeedMulBuff);
            //每分钟售票口基础收益=售票口票价*min(停车场来人速度,售票口收费速度(全))
            //售票口票价:
            int sceneID    = GlobalDataManager.GetInstance().playerData.playerZoo.currSceneID;
            var entryPrice = EntryGateModule.GetEntryPrice(GlobalDataManager.GetInstance().playerData.GetEntryDateDataIDIndexOfDataIdx().entryTicketsLevel, sceneID, isNeedMulBuff);
            //min(停车场来人速度,售票口收费速度(全))
            var number = Mathf.Min(ParkingCenter.GetParkingEnterCarSpawn(), EntryGateModule.GetAllEntryChargeValMs());

            //所有动物栏收益+售票口票价*min(停车场来人速度,售票口收费速度(全))
            System.Numerics.BigInteger coin = allZooPrice + (entryPrice * (int)(number * 100)) / 100;
            //Logger.LogWarp.LogErrorFormat("测试:当前场景  每分钟 收益    allZooPrice={0},    entryPrice={1},    number={2}", allZooPrice ,entryPrice ,number );
            return(coin);
        }
        /// <summary>
        /// 售票口CD
        /// </summary>
        /// <param name="msg"></param>
        protected void OnEntryGateCheckGoToZoo(Message msg)
        {
#if NO_BIGINT
            PlaySceneMoneyMusic();
#else
            //只有最新解锁的场景动物栏和大门产钱
            if (playerData.playerZoo.currSceneID != playerData.playerZoo.lastUnLockSceneID)
            {
                return;
            }
            var sceneID = playerData.playerZoo.currSceneID;
            var price   = EntryGateModule.GetEntryPrice(GlobalDataManager.GetInstance().playerData.GetEntryDateDataIDIndexOfDataIdx().entryTicketsLevel, sceneID, true);
            PlaySceneMoneyMusic();


            playerData.playerZoo.playerCoin.WarpAddCoin(playerData, price, false);
#endif
        }
        /// <summary>
        /// 收到设置售票口的ID对应等级升级的消息
        /// </summary>
        /// <param name="msg"></param>
        protected void OnSetEntryGatePureLevelOfPlayerData(Message msg)
        {
            var _msg = msg as SetDetailValueOfPlayerData;
            //var sortGateIDs = GlobalDataManager.GetInstance().playerData.playerZoo.GetSortTicketConfigGateIDs();

            //int sceneID = GlobalDataManager.GetInstance().playerData.playerZoo.currSceneID;

            int entryID   = sortGateIDs[_msg.detailVal];
            var entryGate = GlobalDataManager.GetInstance().playerData.GetEntryGateIDIndexOfDataIdx(entryID);

            if (entryGate.level >= ticketCell.speedmaxlv)
            {
                return;
            }
            //升级扣钱
            BigInteger bigDelta = EntryGateModule.GetUpGradeCheckinSpeedConsumption(entryID, entryGate.level);

            //bool retCode = VaryDataCoin(bigDelta);
            //if (!retCode)
            //{
            //    //string e = string.Format("售票口扣钱失败");
            //    //throw new System.Exception(e);
            //    return;
            //}
            if (!playerData.playerZoo.playerCoin.WarpAddCoin(playerData, -bigDelta))
            {
                return;
            }

            int deltaLevel = _msg.deltaVal;

            entryGate.level += deltaLevel;

            ////广播金钱变化
            //BroadcastValueOfPlayerData.Send((int)GameMessageDefine.BroadcastCoinOfPlayerData,
            //0, 0, BigInteger.Parse(GlobalDataManager.GetInstance().playerData.playerZoo.coin), bigDelta);
            //LogWarp.LogError("测试:    升级单售票口   "+ entryID);
            //广播某入口升级
            SetDetailValueOfPlayerData.Send((int)GameMessageDefine.BroadcastEntryGatePureLevelOfPlayerData,
                                            entryID, deltaLevel, 0);

            BuildingLevelup.Send((int)BuildingTypeFM.EntryGate, entryID, (int)EntryGateProperty.Entrance, entryGate.level);
        }
        /// <summary>
        /// 其他场景产出每分钟产
        /// 所有动物栏收益+售票口票价*min(停车场来人速度,售票口收费速度(全))
        /// </summary>
        /// <returns></returns>
        public static System.Numerics.BigInteger LeaveScenePerMinCoin(int sceneID, bool isNeedMulBuff = false)
        {
            System.Numerics.BigInteger coin = 0;
            var playerData      = GlobalDataManager.GetInstance().playerData;
            var scenePlayerData = playerData.playerZoo.scenePlayerDataMSS;

            if (scenePlayerData == null)
            {
                return(coin);
            }
            var sceneStates = scenePlayerData.sceneStates;

            if (sceneStates == null)
            {
                return(coin);
            }
            for (int i = 0; i < sceneStates.Count; i++)
            {
                var sceneState = sceneStates[i];
                if ((sceneState.enterCount > 0 || sceneState.sceneId == GameConst.First_SceneID) &&
                    sceneState.sceneId != playerData.playerZoo.currSceneID &&
                    sceneState.sceneId == sceneID)
                {
                    //所有动物栏收益
                    var allZooPrice = GetOtherSceneAllZooPrice(sceneID, isNeedMulBuff);
                    //每分钟售票口基础收益=售票口票价*min(停车场来人速度,售票口收费速度(全))
                    //售票口票价:
                    var entryPrice = EntryGateModule.GetEntryPrice(GlobalDataManager.GetInstance().playerData.GetEntryDateDataIDIndexOfDataIdx(sceneID).entryTicketsLevel, sceneID, isNeedMulBuff);
                    //min(停车场来人速度,售票口收费速度(全))
                    var number = Mathf.Min(ParkingCenter.GetOtherSceneParkingEnterCarSpawn(sceneID), EntryGateModule.GetAllEntryChargeValMs(sceneID));
                    //所有动物栏收益+售票口票价*min(停车场来人速度,售票口收费速度(全))
                    coin = allZooPrice + (entryPrice * (int)(number * 100)) / 100;
                    //Logger.LogWarp.LogErrorFormat("测试:其他场景{0}   每分钟 收益    allZooPrice={1},    entryPrice={2},    number={3}", sceneID, allZooPrice, entryPrice, number);
                }
            }

            return(coin);
        }