예제 #1
0
        public override void Initialize()
        {
            Model  model = ContentManager.Get <Model>(m_modelName);
            Matrix boneAbsoluteTransform  = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Post").ParentBone);
            Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Planks").ParentBone);

            for (int i = 0; i < 16; i++)
            {
                bool num   = (i & 1) != 0;
                bool flag  = (i & 2) != 0;
                bool flag2 = (i & 4) != 0;
                bool flag3 = (i & 8) != 0;
                List <BoundingBox> list      = new List <BoundingBox>();
                Matrix             m         = Matrix.CreateTranslation(0.5f, 0f, 0.5f);
                BlockMesh          blockMesh = new BlockMesh();
                blockMesh.AppendModelMeshPart(model.FindMesh("Post").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                BoundingBox item = blockMesh.CalculateBoundingBox();
                item.Min.X -= 0.1f;
                item.Min.Z -= 0.1f;
                item.Max.X += 0.1f;
                item.Max.Z += 0.1f;
                list.Add(item);
                BlockMesh blockMesh2 = new BlockMesh();
                if (num)
                {
                    BlockMesh blockMesh3 = new BlockMesh();
                    Matrix    m2         = Matrix.CreateRotationY(0f) * Matrix.CreateTranslation(0.5f, 0f, 0.5f);
                    blockMesh3.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * m2, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                    if (m_doubleSidedPlanks)
                    {
                        blockMesh3.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * m2, makeEmissive: false, flipWindingOrder: true, doubleSided: false, flipNormals: true, Color.White);
                    }
                    blockMesh2.AppendBlockMesh(blockMesh3);
                    BoundingBox item2 = blockMesh3.CalculateBoundingBox();
                    list.Add(item2);
                }
                if (flag)
                {
                    BlockMesh blockMesh4 = new BlockMesh();
                    Matrix    m3         = Matrix.CreateRotationY((float)Math.PI) * Matrix.CreateTranslation(0.5f, 0f, 0.5f);
                    blockMesh4.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * m3, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                    if (m_doubleSidedPlanks)
                    {
                        blockMesh4.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * m3, makeEmissive: false, flipWindingOrder: true, doubleSided: false, flipNormals: true, Color.White);
                    }
                    blockMesh2.AppendBlockMesh(blockMesh4);
                    BoundingBox item3 = blockMesh4.CalculateBoundingBox();
                    list.Add(item3);
                }
                if (flag2)
                {
                    BlockMesh blockMesh5 = new BlockMesh();
                    Matrix    m4         = Matrix.CreateRotationY(4.712389f) * Matrix.CreateTranslation(0.5f, 0f, 0.5f);
                    blockMesh5.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * m4, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                    if (m_doubleSidedPlanks)
                    {
                        blockMesh5.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * m4, makeEmissive: false, flipWindingOrder: true, doubleSided: false, flipNormals: true, Color.White);
                    }
                    blockMesh2.AppendBlockMesh(blockMesh5);
                    BoundingBox item4 = blockMesh5.CalculateBoundingBox();
                    list.Add(item4);
                }
                if (flag3)
                {
                    BlockMesh blockMesh6 = new BlockMesh();
                    Matrix    m5         = Matrix.CreateRotationY((float)Math.PI / 2f) * Matrix.CreateTranslation(0.5f, 0f, 0.5f);
                    blockMesh6.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * m5, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                    if (m_doubleSidedPlanks)
                    {
                        blockMesh6.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * m5, makeEmissive: false, flipWindingOrder: true, doubleSided: false, flipNormals: true, Color.White);
                    }
                    blockMesh2.AppendBlockMesh(blockMesh6);
                    BoundingBox item5 = blockMesh6.CalculateBoundingBox();
                    list.Add(item5);
                }
                blockMesh.ModulateColor(m_postColor);
                m_blockMeshes[i] = new BlockMesh();
                m_blockMeshes[i].AppendBlockMesh(blockMesh);
                m_blockMeshes[i].AppendBlockMesh(blockMesh2);
                m_blockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation((float)(DefaultTextureSlot % 16) / 16f, (float)(DefaultTextureSlot / 16) / 16f, 0f));
                m_blockMeshes[i].GenerateSidesData();
                m_coloredBlockMeshes[i] = new BlockMesh();
                m_coloredBlockMeshes[i].AppendBlockMesh(blockMesh);
                m_coloredBlockMeshes[i].AppendBlockMesh(blockMesh2);
                m_coloredBlockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_coloredTextureSlot % 16) / 16f, (float)(m_coloredTextureSlot / 16) / 16f, 0f));
                m_coloredBlockMeshes[i].GenerateSidesData();
                m_collisionBoxes[i] = list.ToArray();
            }
            m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Post").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(-0.5f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Post").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0.5f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateRotationY(0f) * Matrix.CreateTranslation(-0.5f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            if (m_doubleSidedPlanks)
            {
                m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateRotationY(0f) * Matrix.CreateTranslation(-0.5f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: true, doubleSided: false, flipNormals: true, Color.White);
            }
            m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateRotationY((float)Math.PI) * Matrix.CreateTranslation(0.5f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            if (m_doubleSidedPlanks)
            {
                m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateRotationY((float)Math.PI) * Matrix.CreateTranslation(0.5f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: true, doubleSided: false, flipNormals: true, Color.White);
            }
            m_standaloneColoredBlockMesh.AppendBlockMesh(m_standaloneBlockMesh);
            m_standaloneBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation((float)(DefaultTextureSlot % 16) / 16f, (float)(DefaultTextureSlot / 16) / 16f, 0f));
            m_standaloneColoredBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_coloredTextureSlot % 16) / 16f, (float)(m_coloredTextureSlot / 16) / 16f, 0f));
            base.Initialize();
        }