public override void Initialize() { Model model = ContentManager.Get <Model>(m_modelName); Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Post").ParentBone); Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Planks").ParentBone); for (int i = 0; i < 16; i++) { bool num = (i & 1) != 0; bool flag = (i & 2) != 0; bool flag2 = (i & 4) != 0; bool flag3 = (i & 8) != 0; List <BoundingBox> list = new List <BoundingBox>(); Matrix m = Matrix.CreateTranslation(0.5f, 0f, 0.5f); BlockMesh blockMesh = new BlockMesh(); blockMesh.AppendModelMeshPart(model.FindMesh("Post").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); BoundingBox item = blockMesh.CalculateBoundingBox(); item.Min.X -= 0.1f; item.Min.Z -= 0.1f; item.Max.X += 0.1f; item.Max.Z += 0.1f; list.Add(item); BlockMesh blockMesh2 = new BlockMesh(); if (num) { BlockMesh blockMesh3 = new BlockMesh(); Matrix m2 = Matrix.CreateRotationY(0f) * Matrix.CreateTranslation(0.5f, 0f, 0.5f); blockMesh3.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * m2, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); if (m_doubleSidedPlanks) { blockMesh3.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * m2, makeEmissive: false, flipWindingOrder: true, doubleSided: false, flipNormals: true, Color.White); } blockMesh2.AppendBlockMesh(blockMesh3); BoundingBox item2 = blockMesh3.CalculateBoundingBox(); list.Add(item2); } if (flag) { BlockMesh blockMesh4 = new BlockMesh(); Matrix m3 = Matrix.CreateRotationY((float)Math.PI) * Matrix.CreateTranslation(0.5f, 0f, 0.5f); blockMesh4.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * m3, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); if (m_doubleSidedPlanks) { blockMesh4.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * m3, makeEmissive: false, flipWindingOrder: true, doubleSided: false, flipNormals: true, Color.White); } blockMesh2.AppendBlockMesh(blockMesh4); BoundingBox item3 = blockMesh4.CalculateBoundingBox(); list.Add(item3); } if (flag2) { BlockMesh blockMesh5 = new BlockMesh(); Matrix m4 = Matrix.CreateRotationY(4.712389f) * Matrix.CreateTranslation(0.5f, 0f, 0.5f); blockMesh5.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * m4, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); if (m_doubleSidedPlanks) { blockMesh5.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * m4, makeEmissive: false, flipWindingOrder: true, doubleSided: false, flipNormals: true, Color.White); } blockMesh2.AppendBlockMesh(blockMesh5); BoundingBox item4 = blockMesh5.CalculateBoundingBox(); list.Add(item4); } if (flag3) { BlockMesh blockMesh6 = new BlockMesh(); Matrix m5 = Matrix.CreateRotationY((float)Math.PI / 2f) * Matrix.CreateTranslation(0.5f, 0f, 0.5f); blockMesh6.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * m5, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); if (m_doubleSidedPlanks) { blockMesh6.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * m5, makeEmissive: false, flipWindingOrder: true, doubleSided: false, flipNormals: true, Color.White); } blockMesh2.AppendBlockMesh(blockMesh6); BoundingBox item5 = blockMesh6.CalculateBoundingBox(); list.Add(item5); } blockMesh.ModulateColor(m_postColor); m_blockMeshes[i] = new BlockMesh(); m_blockMeshes[i].AppendBlockMesh(blockMesh); m_blockMeshes[i].AppendBlockMesh(blockMesh2); m_blockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation((float)(DefaultTextureSlot % 16) / 16f, (float)(DefaultTextureSlot / 16) / 16f, 0f)); m_blockMeshes[i].GenerateSidesData(); m_coloredBlockMeshes[i] = new BlockMesh(); m_coloredBlockMeshes[i].AppendBlockMesh(blockMesh); m_coloredBlockMeshes[i].AppendBlockMesh(blockMesh2); m_coloredBlockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_coloredTextureSlot % 16) / 16f, (float)(m_coloredTextureSlot / 16) / 16f, 0f)); m_coloredBlockMeshes[i].GenerateSidesData(); m_collisionBoxes[i] = list.ToArray(); } m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Post").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(-0.5f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Post").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0.5f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateRotationY(0f) * Matrix.CreateTranslation(-0.5f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); if (m_doubleSidedPlanks) { m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateRotationY(0f) * Matrix.CreateTranslation(-0.5f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: true, doubleSided: false, flipNormals: true, Color.White); } m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateRotationY((float)Math.PI) * Matrix.CreateTranslation(0.5f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White); if (m_doubleSidedPlanks) { m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Planks").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateRotationY((float)Math.PI) * Matrix.CreateTranslation(0.5f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: true, doubleSided: false, flipNormals: true, Color.White); } m_standaloneColoredBlockMesh.AppendBlockMesh(m_standaloneBlockMesh); m_standaloneBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation((float)(DefaultTextureSlot % 16) / 16f, (float)(DefaultTextureSlot / 16) / 16f, 0f)); m_standaloneColoredBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_coloredTextureSlot % 16) / 16f, (float)(m_coloredTextureSlot / 16) / 16f, 0f)); base.Initialize(); }