예제 #1
0
 public DrawTileRectangleStatus(SceneEditGameWorld s) : base(s)
 {
     selector = new SpriteRectangle()
     {
         color     = Color.White,
         boundSize = 1,
     };
 }
예제 #2
0
 public DrawTileFillStatus(SceneEditGameWorld s) : base(s)
 {
 }
예제 #3
0
 public PointerStatus(SceneEditGameWorld s) : base(s)
 {
 }
예제 #4
0
 public Status(SceneEditGameWorld s) => scene = s;