public DrawTileRectangleStatus(SceneEditGameWorld s) : base(s) { selector = new SpriteRectangle() { color = Color.White, boundSize = 1, }; }
public DrawTileFillStatus(SceneEditGameWorld s) : base(s) { }
public PointerStatus(SceneEditGameWorld s) : base(s) { }
public Status(SceneEditGameWorld s) => scene = s;