internal GameObject( long id, EntityState simulationState) { Id = id; SimulationState = simulationState; DisplayState = (EntityState)simulationState.Clone(); PrevDisplayState = (EntityState)simulationState.Clone(); }
internal GameObject( long id, EntityState simulationState) { Id = id; SimulationState = simulationState; DisplayState = (EntityState) simulationState.Clone(); PrevDisplayState = (EntityState) simulationState.Clone(); }
internal GameObject( long id, EntityState simulationState) { this.Id = id; this.SimulationState = simulationState; this.DisplayState = (EntityState)simulationState.Clone(); this.PrevDisplayState = (EntityState)simulationState.Clone(); }